The Wizard of Waterdeep

Type Companion Quest
Act Act 1
Chapter One
Companion Gale
Reward __reward__

The Wizard of Waterdeep is a Companion Quest in Baldur's Gate 3. The Wizard of Waterdeep can be acquired from Gale during Chapter One of the first Act. Completing  The Wizard of Waterdeep will progress Gale story forward.

 

The Wizard of Waterdeep Objectives

Continue travelling with Gale. 
  • A wizard named Gale joined the party. He claims to have been on the nautiloid - which means he's infected too.
Prepare for Gale to request a magic item. 
  • Gale told us he needed to consume the Weave from powerful magic items, or a great catastrophe would occur. While he does not need them yet, it's best to be prepared. We should keep any suitable items close at hand.
Treat Gale's condition. 
  • Gale told us about his romance with the goddess Mystra, and how in his attempt to impress her, he unleashed the orb of highly volatile Weave now buried within his chest. Corrupted as it has been by Netherese magic, he's been keeping the orb stable by feeding it the Weave contained in powerful items.
  • Gale told us about a strange 'condition' he has, one that is treated when he absorbs the Weave contained within potent magical artefacts. If we fail to treat this condition, he warns that the consequences could be catastrophic.
  • The Idol of Silvanus contains enough Weave for Gale to use.
  • The Amulet of Selûne is sufficiently magical to be of use to Gale.
  • There's enough Weave in the Iron Flask to interest Gale.
  • The Sword of Justice has enough Weave for Gale to consume.
  • The Staff of Crones is powerful - there's enough Weave in it to interest Gale.
  • The Night Walkers are brimming with magic - Gale would be interested.
  • There's enough Weave in the Shadow of Menzoberranzan for Gale to use.
  • The strange book we found - 'The Necromancy of Thay' - has enough Weave to interest Gale.
  • We gave Gale a potent magical item, and he was able to absorb the Weave inside. His condition has stabilised, though he warned us that it is an ongoing struggle. We should be prepared for the next time the need arises.
  • We gave Gale another magical item, but this time the Weave inside wasn't quite as effective at stabilising his condition. He seems only mildly concerned about that. For now, we should keep looking for any suitable items for the next time he calls on us.
  • Gale's 'condition' has become unstable. He needs a powerful magic item in order to consume the Weave inside. We should offer him one as soon as we can.
  • Gale's 'condition' has deteriorated once more. He requires us to procure him a third magical item.
  • Gale's 'condition' has worsened again. He requires us to give him another magical item in order to absorb the Weave inside.
Continue your journey. 
  • Gale's condition is no longer responding to treatment. We need to keep travelling, and find another way to stabilise the orb.
Find out what Elminster wants with Gale. 
  • We met the great wizard Elminster, weary from his time on the road. He wanted to speak with Gale about an urgent matter. We should follow up on this in camp.
Destroy the Heart of the Absolute.
  • Gale's mentor, the great wizard Elminster, sought him out in order to deliver a message from Mystra herself. She instructs him to find the 'Heart of the Absolute' and destroy it by detonating the orb. Elminster granted Gale a powerful spell in order to do this, and has stabilised to orb to grant him enough time to find it. This would be suicide for Gale. We need to learn more about this 'Heart', and how else it might be defeated.
Seek another means of defeating the elder brain. 
  • We found the Heart of the Absolute in the bowels of Moonrise Towers: a powerful elder brain, controlled by a Netherese crown of incredible power. Gale was convinced he shouldn't detonate the orb. In fact, he seemed more interested in the crown the brain was wearing...
  • We found the Heart of the Absolute in the bowels of Moonrise Towers: a powerful elder brain, controlled by a Netherese crown of incredible power. Gale was not close enough to detonate the orb.
Speak with the bookseller at Sorcerous Sundries. 
  • Gale wants to learn more about the Netherese crown controlling the elder brain. In Baldur's Gate, there is a renowned magical emporium, Sorcerous Sundries, known for its collections of rare and valuable magical tomes. He wants us to go there and speak with their bookseller and find out if they have anything on Netherese magic.
  • I spoke with the devil Raphael, who told me that he seeks a legendary Netherese artefact - the Crown of Karsus. Could this be the crown worn by the Elder Brain?
  • We found a book in Sorcerous Sundries referring to an ancient tome called 'The Annals of Karsus'. The book is hidden within the Sorcerous Sundries vault. We should see if the bookseller will grant us access.
Search Sorcerous Sundries for more information.
  • We spoke with the bookseller at Sorcerous Sundries, who mentioned an ancient tome called 'The Annals of Karsus.' This sounds like exactly the kind of book Gale was looking for.
  • The bookseller in Sorcerous Sundries is in no position to help us scour their shelves. We'll need to track down any Netherese tomes here for ourselves.
Search Tolna's office. 
  • We gained access to Tolna's office. The entrance to the vault is somewhere inside. We need to work out how to open it.
  • We persuaded Tolna to tell us how the Sorcerous Sundries vault can be accessed. The entrance is via her office, though she refused to grant us access. We need to find a way into her office.
  • We found a note in Tolna's office regarding the Sorcerous Sundries vault. It sounds like the vault is protected by some invisible means. We should tread carefully.
Search the Sorcerous Sundries vault. 
  • We gained access to the secure vaults at Sorcerous Sundries. We should explore the vault, and see if we can discover anything that might help Gale to learn more about the Netherese crown.
  • We gained access to the Sorcerous Sundries vault via the secret portal in Tolna's office. We need to look around the vaults, and find out where the magical tomes she mentioned are stored.
  • We were teleported to the Sorcerous Sundries vaults via a magical button in Ramazith's Tower. Now we need to find the Annals of Karsus.
  • We found a note in Tolna's office regarding the Sorcerous Sundries vault. It sounds like the vault is protected by some invisible means. We should tread carefully.
Find 'The Annals of Karsus' in the Sorcerous Sundries vaults. 
  • We found a strange note in the vaults of Sorcerous Sundries, purportedly written by the great wizard Ramazith himself. It seems to refer to the names of the doors guarding each vault.
  • We found a note in Tolna's office regarding the Sorcerous Sundries vault. It sounds like the vault is protected by some invisible means. We should tread carefully.
Read 'The Annals of Karsus'.
  • We recovered The Annals of Karsus from the vaults in Sorcerous Sundries. We need to show it to Gale, and see what he can learn about the crown.
Reforge the Crown. 
  • Gale read 'The Annals of Karsus' and discovered that they were no mere diary - they contained the original designs for the Crown of Karsus. Using this new knowledge, Gale could attempt to reforge the true crown, restoring it to its former powers. First, we need to bring the three Netherstones together.
Meet with Mystra in the Stormshore Tabernacle.
  • Elminster knew that we'd discovered the secret to forging the Crown of Karsus, and came to deliver a final summons from Mystra. Gale needs to go to her shrine in the Stormshore Tabernacle, where she will at last grant him an audience.

 

The Wizard of Waterdeep Walkthrough

This quest begins when you recruit Gale into your party when you encounter him in Act 1 just before you reach Emerald Grove. As you make your way to Emerald Grove, continue heading south, then head west, you'll see an unstable rune on the wall (X:224 Y:324). Interact with it, you can then touch it or leave it be:

  1. Touch the sigil.
  2. Leave.

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Choosing the first option will make your character try to touch the sigil, but then a slight shock would prevent you from doing so. An arm then extends out, asking for help. Your next set of choices will look like this:

  1. Who are you?
  2. Slap the hand.
  3. [STRENGTH] Grab the hand and pull.
  4. [WARLOCK] [CHARISMA] Attune yourself to the sigil's magic, then bid it to quiet down.
  5. It's far too dangerous. Leave him to his fate

The first two options can be chosen without affecting anything. Choices 3-5 are the ones that will affect the story. Choosing the third or fourth option will require you to pass a skill check in order to get him out of that portal.

pulling gale find a cure walkthrough baldurs gate 3 wiki guide 600px

After successfully pulling him out of the portal, he will introduce himself. This is Gale, a Human Wizard and a potential Companion. After the introduction, he says he remembers you from the Nautiloid. From here you will have three choices:

  1. I was, yes.
  2. Never mind the nautiloid. How did you get stuck in that stone?
  3. You don't trust this man. Draw your weapon.

gale introduction find a cure walkthrough baldurs gate 3 wiki guide 600px

Choosing the first option will make him say that he assumes you were also infected with the parasite inside your brain. You can choose to extend the conversation or tell him it's none of his business. These are the options you have to choose from:

  1. Go on...
  2. Couldn't have phrased it more repellently myself.
  3. That's hardly any of your business.

Choosing the first option will reveal that the process you and your current companions are going through is called Ceremorphosis, where after a certain period of time, the parasite that entered our brain will turn us into mind flayers. He then asks if you happen to be a cleric. You have these options to choose from:

  1. I was going to ask you the same question.
  2. Can't say that I am.
  3. [WARLOCK] My patron offers me many gifts, but tadpole extraction is not one of them. I can't cure our parasites.

Choosing the third option will then make him say that you should look for a healer together. you have two choices here:

  1. Sounds like a plan. You're welcome to join me.
  2. No, thank you. I'm not looking for another travelling companion.

Even if you choose the first option, Gale would not join you right away and says that you have plenty of company already. He says that he can join you later and meet you at your camp.

 

Continue travelling with Gale. 

  • A wizard named Gale joined the party. He claims to have been on the nautiloid - which means he's infected too.

After a few days of traveling with Gale, one night at camp he will explain his situation, and asks you to acquire uncommon magical items for him to consume.

 

Prepare for Gale to request a magic item. 

  • Gale told us he needed to consume the Weave from powerful magic items, or a great catastrophe would occur. While he does not need them yet, it's best to be prepared. We should keep any suitable items close at hand.

Your interaction with Gale will trigger a journal update. You can look out for things Gale might be interested in to trigger further updates. 

 

Treat Gale's condition. 

  • Gale told us about a strange 'condition' he has, one that is treated when he absorbs the Weave contained within potent magical artefacts. If we fail to treat this condition, he warns that the consequences could be catastrophic.

Look out for the following items as you continue your journey: 

Obtaining these items and giving them to Gale will give you the following journal updates: 

 

 After you finished ACT 1, Elminster will visit you to give Gale a way to control his condition, and a quest from Mystra herself.

 

 

The Alternate Ending in Mind Flayer Colony

NOTE: This is the alternate ending of Baldur's Gate 3- you may skip this section if you want a spoiler-free read. This event will take place in Mind Flayer Colony with the help of Gale. He will detonate the bomb to destroy the elder brain and those around him. Following this guide will complete The Wizard of Waterdeep quest in Baldur's Gate 3. A requirement for this is to have Gale as one of your companions upon entering the room of Mind Flayer Colony.

 As your party descends deeper into the Mind Flayer Colony, your party will stop at a Flesh-Wrought Door. Just as you open the door, the Dream Visitor speaks to you again that you have found the root of it all. Your party will prepare for a fight but first, you must sneak inside as you see 3 figures in the middle of a conversation. 

37 mind flayer colony location baldurs gate 3 wiki guide38 mind flayer colony location baldurs gate 3 wiki guide

As the Dream Visitor speaks about the Elder Brain being the cruelest and most powerful creature in existence, Gale, who is standing behind you is in awe of so much power before him and how he wishes to hold it. However, he stops himself and says that he can't and must obey as his goddess commands. You, as the main character will hear this and will be prompted with two options:

  1. Gale, you cannot do this. You can't condemn us to death.
  2. Go ahead. We stand no chance against such forces. Let's end this together.

If you choose the second option, he will then respond to you, "One last gust of Weave. One last gale to end them all". The Dream Visitor will disagree but Gale unleashes the bomb within him, the one that he's been keeping in check ever since your journey together began. The smoke begins to rise up from beneath the Moonrise Towers where the elder brain was destroyed.

The bomb took everything within its powerful radius, however, the remaining tadpoles that had survived will now consume the minds of their host and complete their transformations, now that the control of the Absolute is gone. Soon, Illithids will plague the lands and enslave all those they do not infect. The narrator continues, "It is an ending of sorts. Though not the one destiny had in store for you."

 

The Wizard of Waterdeep All Outcomes and Endings

  • Gale Destroys the Elder Brain in the Mind Flayer Colony (Act 2)

Gale unleashes the bomb within him, the one that he's been keeping in check ever since your journey together began. The smoke begins to rise up from beneath the Moonrise Towers where the elder brain was destroyed. However, the tadpoles, without the control of The Absolute, they will now consume the minds of their host and complete their transformations.

Soon, Illithids will plague the lands and enslave all those they do not infect. The narrator continues, "It is an ending of sorts. Though not the one destiny had in store for you."

  • Gale Sacrifices Himself to Destroy the Nether Brain in the Final Battle (Act 3)

The cutscene will show Gale climbing atop the Nether Brain by himself as the Nautiloid Ship flies by. The Netherbrain can be heard offering Gale to surrender and live as a Thrall as Gale walks to the panel. Gale greets the Netherbrain and bids his own farewell right as he conjures a sword with his magic. Without any hesitation, Gale stabs himself right in the middle of his chest and successfully detonates the Netherese Orb.

With one heroic act, Gale has successfully stopped the attack on Baldur's Gate killing all the Mind Flayers together with the Netherbrain. Later on, the townsfolk can be seen rejoicing and the rest of your party will commend Gale for his heroic act.

  • Gale Tries to Become a God

The cutscene will begin with a cosmic view where Gale is reunited with his goddess. Mystra commends you for inheriting the powers of Karsus' powers. She will ask you about your plans with them. You will get the following choices:

  1. I came to surrender them. The Crown, the Karsite Weave- take it all.
  2. I will become a new kind of god. One with ambition.
  3. I'm here for your godhood, Mystra. I'm going to rule the weave.

Choose the second option here, but this will anger Mystra and will result in a fight against her. Mystra tells Gale that he should have remained mortal. In the end, Gale will die as a result of this battle.

  • Gale Offers The Crown and the Karsite Weave to Mystra

Tell Mystra that you sought her to offer The Crown and The Karsite Weave, you can get a chance to ask her to be your lover once again, but she will tell you to be patient and will leave you once again.

  • Gale Becomes Illithid

 A good-natured ending where you saved the world by getting rid of the tadpoles and the Netherbrain. Seek Mystra in the final cutscene where she commends you for your heroic act of turning Illithid and for becoming the inheritor of Karsus' powers. Surrender the Crown and the Karsite Weave to her and she will offer to restore your life and soul, if you are willing to leave the mortal realms and return with her, to Elysium. Tell her that you crave nothing more, and that you want to be taken to Elysium. This will result in Mystra accepting you as her Chosen, once more.

 How to unlock The Wizard of Waterdeep

  • Gale joins your party.

 

The Wizard of Waterdeep Rewards

  • Rewards

 

The Wizard of Waterdeep Notes & Tips

 

 

 




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    • Anonymous

      Elminster was in my camp waiting to tell Gale to meet Mystra after getting the Karsus book in case anyone thought he was outside sorcerous sundries.

      • Anonymous

        I met Elminster in the mountain pass and killed him. He leaves no corpse and there's no dialog or journal update. Dunno what happens to his quest

        • Anonymous

          if you are here because after the third or fourth interaction Gale becomes insatiable: donate an item, then press the escape key to return to the dialogue.

          • Anonymous

            Just a heads-up as there is no information here on it yet. I encountered a bug with Gale after giving him the Staff of Crones.

            Because I only unlocked this option after gaining other artefacts. The book, the flask and the sword, the game did not register them as options to give to him, so I was forced into acting like I was refusing to give them to him, and the consequences of that were forced on me too.

            Hopefully they catch the bug when EA ends!

            • Anonymous

              Nothing on this page either about the consequences of ignoring Gale’s request. If ignored long enough Gale will tell us not to worry about it and that he took care of it. I don’t remember the specifics and there are no further consequences in EA, but he made a deal with Raphael.

              • Anonymous

                Be cautious with giving him these powerful items. I accidentally gave him the sword of justice and now I am not seeing a way to get it back.

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