lightningbolt spell bg3 wiki guide 150px

Lightning Bolt

Level 3 Evocation Spell

8~48 Healing

8d6 lightning dice icon bg3 wikiguide 88px8d6damage lightning icon bg3 wiki guideLightning

Call forth a blast of lightning that hits all creatures in the line of the eruption.

On Save: Targets still take half damage.

radius icon action bg3 wiki 48px30m saving throw icon baldursgate3 wiki guide 48pxDEX Save

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 3 Spell Slot  

Lightning Bolt is a Spell in Baldur's Gate 3. Lightning Bolt is a Lvl 3 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
 

Lightning Bolt Information

  • Description: Call forth a blast of lightning that hits all creatures in the line of the eruption. On save: Targets still take half damage.
  • Level: Lvl 3 spell
  • School: Evocation School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: radius icon action bg3 wiki 48px30m (Line)
  • Requires Concentration: No
  • Saving Throw: saving throw icon baldursgate3 wiki guide 48pxDEX Save

 

 How to Acquire Lightning Bolt

  • Lightning Bolt can be acquired by the following classes:
  • Lightning Bolt can be cast by using the following Items:
    • ???

 

Lightning Bolt Tips & Notes

  • A target with the wet iconWet status is Vulnerable to Cold/Lightning damage and will sustain double damage from this Spell.
  • Lightning Bolt has almost twice the range of any other Spell. 

 

Lvl 3 Spells
Animate Dead  ♦  Beacon of Hope  ♦  Bestow curse  ♦  Blinding Smite  ♦  Blink  ♦  Call Lightning  ♦  Celestial Haste  ♦  Conjure Barrage  ♦  Counterspell  ♦  Crusader's Mantle  ♦  Daylight  ♦  Elemental Weapon  ♦  Fear  ♦  Feign Death  ♦  Fireball  ♦  Fly  ♦  Gaseous Form  ♦  Glyph of Warding  ♦  Grant Flight  ♦  Haste  ♦  Hunger of Hadar  ♦  Hypnotic Pattern  ♦  Lightning Arrow  ♦  Mass Healing Word  ♦  Paralyzing Ray  ♦  Plant Growth  ♦  Protection from Energy  ♦  Remove Curse  ♦  Revivify  ♦  Scorching Ray Shot  ♦  Sleet Storm  ♦  Slow  ♦  Speak with Dead  ♦  Spirit Guardians  ♦  Stinking Cloud  ♦  Vampiric Touch

 




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    • Anonymous

      Extra attack works with throw. Have the high initiative Fighter-type chuck a bottle of water at an enemy, then zap 'em with this. The additional damage easily trumps an additional attack from the Fighter, especially since the Wet status lasts 3 turns.

      • Anonymous

        Quicken Spell combo (creat water + Lightning bolt) on the same turn is really nice. Usually youll have beefy enemies mixed with trash mobs when you hit an AOE. This combo allows you to increase the damage on certain targets in the AOE. So much flexibility. I love it

        • Anonymous

          Land Druids have access to this spell if they choose Mountain class feature at level 5. I am not too sure how to edit the wiki but if someone want to add it in the How to Acquire section,

          • Anonymous

            Yet another spell that is massively improved by the fine positioning allowed by a persistent virtual space. I unironically think this is just the smallest, tiniest, slightest bit more useful than fireball in BG3 because of that. It consistently hits more enemies and with more safety for your frontline because said fine positioning allows you to line it up much more effectively and hit sweet spots more reliably than a simple radius. Genuinely chuffed, I've always been a LB over FB hipster in tabletop lol

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