Dark One's Own Luck |
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Call on your patron to change your fate and add a 1d10 to an Ability Check. |
Dark One's Own Luck is a Feature in Baldur's Gate 3. Features provide unique abilities that are inherent to a Character's Race, Class, Background selected. These may vary greatly, from allowing you to equip certain Weapons or pieces of Armor with Proficiency, to add your Proficiency Bonus to certain Saving Throws.
Dark One's Own Luck Information
- Call on your patron to change your fate and add a 1d10 to an Ability Check.
How to unlock Dark One's Own Luck
- Dark One's Own Luck can be acquired by:
- The Fiend Level 6
- The Fiend Level 6
Dark One's Own Luck Tips & Notes
- Unlike D&D 5e, this appears not to be useable for Saving Throws currently.
- Once per Short Rest
- Anonymous
- Anonymous
Not on saving throws too like the TT version? Sounds very underwhelming.
- Anonymous
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If its not on your party face but on Wyll for example, the use is rather limited, but it is in no means useless. It can be used with a STR enhancing item in order to guarantee a clutch throw/shove or it can be used in order to ensure the Harmonic Dueler's ability works.
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+10
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