Volo is an NPC in Baldur's Gate 3. Volo can be first found at the Druid Grove, after the assault by goblin forces. Volo is a writer that tends to exaggerate a little about the real facts that happen around him. There is a massive amount of NPCs in Baldur's Gate 3, and their ideals, needs and way of living are strictly related to the actions they perform during the course of the game. Their attitude towards you and your party may be affected by the deeds and decisions you and your party taken on.

 

Where to find Volo

Can be found at:

Act 1

 

Volo Related Quests

 

Volo Dialogue Options

At the Druid Grove

Volo will be found talking to a bear, interact with him and he will gladly ask you details about the goblin group that attempted to raid the grove. He will mention that this group of Goblins was yelling about the Absolute, something strange because they usually worship Maglubiyet. This will lead Volo to the Goblin Camp to learn more about this situation.

 

At the Goblin Camp

Volo will be found performing against his will at the center of the Goblin Camp. When he sees your party, he gets incredibly nervous and is taken inside the Shattered Sanctum. This begins the updates of the journal for Rescue Volo.

 

At the Shattered Sanctum

Volo will be in a cage, while being guarded by Gribbo. Talk to her and you can convince her to give you the Cage Key. Your interaction with her will look like this: 

  1. So I see. Do you have plans for this pigeon?
  2. Does your bird have a name?
  3. Leave.

If you ask any questions, she will follow up with "Whats it to ya?"

  1. Your pet is actually a rather famous writer.
  2. I was admiring him. I'd like one of my own.
  3. I hate to see such a lovely creature in a cage. 
  4. Leave.

As the conversation goes on, the symbol will start to glow and you will be presented with some checks: 

  1. I've taken a shine to this one. How much do you want for him?
  2. [ILLITHID] [WISDOM] Set him free.
  3. [PERSUASION] He looks weak. Sick, even. He won't last long in there.
  4. [INTIMIDATION] I'm done talking. Open the cage or you'll be sorry. 
  5. [DETECT THOUGHTS] Read her thoughts
  6. Leave.

Choose a response and pass the associated check and she will give you the Cage Key to the "pigeon." 

You can interact with Volo directly from here. You can ask him about his situation and eventually choose to get him out if you want to free him. 

Once freed, you can invite Volo to your camp. He takes a Potion of Invisibility and leaves. This will update Rescue Volo.

  • IMPORTANT: If the player does not release him from his cage before making the goblin camp hostile, Volo will disappear from the cage and his quest line will freeze at "We freed Volo. He'll meet us back at camp" but he will not appear.

 

At the Camp

When you meet him at the camp, he will give you the Blazer of Benevolence for freeing him. After a few conversations, if you tell him about the tadpole in your head. He affirms he can help you, and his unorthodox methods costs you an eye, which he replaces. This leaves you with a Passive Feature called Volo's Ersatz Eye, allowing you to see Invisible Creatures within 30 feet.

 

Volo Stats

Volo General Information

race icon baldurs gate 3 wiki guideRace: Human
hp icon baldurs gate 3 wiki guideHealth: 23 (Tactician)
armorp icon baldurs gate 3 wiki guideAC: 11
movement speed icon baldurs gate 3 wiki guideBase speed: 9
size icon baldurs gate 3 wiki guideSize: Medium
weight icon baldurs gate 3 wiki guideWeight: 75kg
attitude icon baldurs gate 3 wiki guideAttitude: 0

Volo stats

strength ability baldursgate3 wiki guide 75pxStrength: 9
dexterity ability baldursgate3 wiki guide 75pxDexterity: 12
constitution ability baldursgate3 wiki guide 75pxConstitution: 10
intelligence ability baldursgate3 wiki guide 75pxIntelligence: 15
wisdom ability baldursgate3 wiki guide 75pxWisdom: 11
charisma ability baldursgate3 wiki guide 75pxCharisma: 16

Proficiency Bonus: +2

Initiative: -

Volo Passive Features

attack of opportunity reaction bg3 wiki guide 45pxAttack of Opportunity:

  • Automatically attack an enemy moving out of your reach. This uses a Reaction.

Resistances

damage slashing icon bg3 wiki guideSlashing: Normal
damage piercing icon bg3 wiki guidePiercing: Normal
damage blunt icoin bg3 wiki guideBludgeoning: Normal
damage fire icon bg3 wiki guideFire: Normal
damage lightning icon bg3 wiki guideLightning: Normal
damage psychic icon bg3 wiki guidePsychic: Normal
damage poison icon bg3 wiki guidePoison: Normal

Volo Notable Loot

  • N/A

 

Volo Notes and Tips

  • Volo is secretly immortal lore-wise because Mystra chose him as a pillar of magic. A secret fail safe in case someone breaks magic again in the form of a Karsus' folly 2.0. No one but Mystra knows this so that not even Volo can accidentally tell this secret and let Mystra's failsafe be known. This explain Volo's unusually long life as a human and his incredible luck which are supposed to be Mystra's blessing

 

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    • Anonymous

      So in a way, the guy is actually similiar to M'aiq The Liar, a character that appears in almost every TES game.

      • Anonymous

        Gale : "You don't happen to be a cleric, by any chance do you? A doctor? Surgeon? Uncannily adroit with a knitting needle?"
        Tav: "Well actually, I know a guy..."

        • Anonymous

          If I use Zaith'Isk in the Githyanki infirmary to get the tadpole thing can I still do the eye operation here?

          • Anonymous

            If you play a song near him, he'll whistle the tune along with you.

            It'd be cool if the player could whistle too.

            • Anonymous

              If you admit to being a Bhaalspawn who wants power, Volo will run away again. Despite saving his life twice by this point. Such a bitch, I regret not letting him blow up in Act 3.

              • Volo imo is notable in that he seems to always spawn with 5 Speak with Animals potions, which I haven't been able to find from any traders in the grove or goblin camp. Useful way to stock up on them if you don't want to pick up the spell itself on a character.

                • Anonymous

                  No one has anything written on where volo goes after being rescued in act 3. He runs off and says to follow him and speak to him but I can't find him since some ****ing fisherman decided to attack me for looting the absolutist guy.

                  • Anonymous

                    dont go through with the eye surgery, you will lose him as a merchent in camp if yo do, and that is vastly more valuable than what his replacment eye gives you

                    • Anonymous

                      If you let him do the surgery and lost one of your eye, later you won't get the help from Antie Ethel, the hag, since her price to remove the parasites is also one of your eye. I don't know what happens if you go to Antie Ethel first then volo ? lost both eyes ? game over ?

                      • Anonymous

                        I found a way to get Ersatz Eye and keep him stays in camp plus letting all your member get the invisible seeing eye.
                        After you let him had some fun with your eye. He will run away. If you enter the turn base mode in time. You can actually attack him.
                        If you killed him, you can loot him to get another Ersatz Eye, but the eye can do nothing but sell for 250.
                        If you knocked him down none lethal who knocked him down will -45 attitude from him. He will be unconscious until you take a long rest. He wakes up as if nothing happened. You can let another team member to talk to him, and perform the eye thing again.
                        He will refuse to talk to the one who knocked him down, but you can fix the relationship by giving him about 400 gold.

                        In conclusion, You can make every one have the eye and keep him in your camp simply by knocking down.

                        • Anonymous

                          Volo might just be the most valuable merchant in the game. Sure, he doesn't have massive amounts of gold, but it's still decent and unless you go through with the lobotomy, he will always be available - meaning that maxing attitude with him pays off quickly. He's also very convenient, because you can simply send your crap to the camp, pick it up there and hand it to him.
                          This goes particularly well when you abuse the fact that every level up from every companion resets trader inventories. Grab your B-team, level up one, sell to Volo, level up the next one, etc.

                          • Anonymous

                            So, I freed him, got the Blaze of Benevolence, had him work on the tadpole in my head but stopped after he stuck a needle in my eye. (unsure what would come)
                            He was still in my camp after that encounter, but now, after many hours of playtime, I realized he's not here anymore.... will I ever see him again and recruit him to my camp?

                            • Anonymous

                              A few words about the "IMPORTANT" thing in the description of Volo - we first killed all the goblins in the fortress, and then teleported to the square and killed all the goblins there. Volo was still in the center of the goblins at that moment and was performing. During the battle, he ran away, and after we returned to the camp, he was waiting for us there. True, he did not provide us with any reward, but you can trade with him and get an dilettante operation to extract the maggot.

                              • Anonymous

                                Regarding Volo's "procedure":
                                There isn't much palpable downside from a gameplay perspective. For the rest of the playthrough you get an artificial eye and permanently get invisibility detection - very strong. There is a cost in that you lose some Approval with a few party members because you were dumb enough to let this moron perform amateur surgery on you. It's not that significant, so if you really want invisibility detection then go right ahead and lie down and decline the many prompts to back out.

                                The real downside is in the "Role Playing" part of this Role Playing Game. Are you really gonna let what is clearly an unworldly idiot give you a lobotomy that he literally dreamed up to maybe fix a supernatural condition that actual no-joke magic can't cure? I know I'm not.

                                • Anonymous

                                  He never winds up going to the player camp after you free him even though it says he will meet you there in your quest log.

                                  • Anonymous

                                    So weird thing I'm playing as a Dragonborn and i did this procedure but i didn't get any debuf what so ever my intel stat stayed the same and my perception stayed the same not really sure if its a bug or something akin to as if i never lost the eye

                                    • Anonymous

                                      Weird thing happened on my last playthrough:
                                      I stealth killed the guards in his cell and as soon as I freed him, he drank his invisibility potion and screamed "Thief" and "Murderer" to the gobbo camp -- had every goblin aggro me at that point :P

                                      • Anonymous

                                        After a while in your camp he'll ask you if he can try someyhing, he'll then try to extract the worm by pushing an icepick through your eye, if you agree until the end, you'll lose an eye, he'll then give you a fake one (no effect for the moment), and you'll get a permanent malus on your detection and will be unable to perform any critical hit, that's like the worst permanent effect in the whole game at the moment, but the whole thing is quite fun

                                        He'll also leave your camp (to find something to help you maybe, idk), and your companions will disapprove

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