ThrowActions Throw an item or creature. Your Strength affects how much weight you can throw. Heavier items deal more damage. |
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Action |
Throw is an Action in Baldur's Gate 3. Actions can be used in both exploration and combat to manoeuvre across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class an Equipment
Throw Information
- Throw an Item or creature. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of Thrown weapons is the same as the weapon's melee damage.
- The damage of improvised weapons (including creatures) is influenced by weight and damage type isBludgeoning:
0-1 kg: 0 damage
1-10 kg: 1 damage
10-50 kg: 1d4 damage
50+ kg: 2d4 damage - Type: Action
- Range: 18 m
How to unlock Throw
- Can be unlocked by:
- Any Level 1.
Throw Tips & Notes
- Certain items, like The Sparkle Hands, include thrown weapons as unarmed, whereas others, like Gloves of Soul Catching, do not.
- Gloves of Uninhibited Kushigo and Ring of Flinging add damage to your Throws, and their effects stack.
- Anonymous
- Anonymous
- Anonymous
Why is there no mention of crush damage and calculations? Im trying to figure out how the hell it works, but it's so inconsistent. No matter the fact that i always have high ground, sometimes, with the same weight, weapon, and height, crushing damage does, and sometimes it does not apply.
- Anonymous
Very very bad! 20 strenght is the max and Still you strugling with humans!!!
Should humans work in 16
And at 20 you could at least a Troll or an ogre…
- Anonymous
really annoying that weapon properties (such as silence from sussar dagger) do not apply when throwing...
hoping someone makes a mod for this or they fix it at some point as it kinda makes the sussar weapons obsolete quite quickly as you progress.
- Anonymous
Thunderwaving mace windu out of a window is nice and all, but throwing palpatine down a bottomless hole makes it feel personal
- Anonymous
At the time of the game's second hotfix, throw does not seem to calculate the weight of the item being thrown into the damage roll. For example, I am having a character with 21 Strength throw a 100 lb. chest, but it still is only being calculated as 1d4 bludgeoning damage, with no additional bonuses for weight. Can someone confirm this?
- Anonymous
Size does affect what and whom you can throw, though not by race but through methods of effects like Enlarge and Growth Elixir.
- Anonymous
That calculation is actually garbage. When you plug in str, you get
Throw weight = Σ (Str*.4)-.2
Idk what they thing Σ means, but it means sum, and the sum of (lets say 7.8, which is what you get if you plug in 20) is just 7.8.
- Anonymous
Why is the hit chance on throw always so high? Even when at a disadvantage with people attacking me in melee range my hit chance is still usually much greater than it is to melee them back.
- Anonymous
Is this affected by carry capacity bonuses (like human versitility or bull's strength?)
- Anonymous
- Anonymous
Is there a way my friend can throw me without me going prone
- Anonymous
- Anonymous
If you throw a weapon, what is the damage that it deals? Is it the same as if you tried to attack with it? And does this use your strength multiplier?
- Anonymous
At 14 STR I could throw the imps. At 15 STR I could throw Lae'zel.
- Anonymous
Let's be honest, yeeting people over edges, and throwing objects at them is just hilarious, and powerful
- Anonymous
What is calculations? How strong should be my character to throw something weight 50 kg?
- higher str improves range for non-throwable objects(like your enemy)
- Had a funny fight in last light inn. When it started ive grabbed one bat and just threw it far few stories down. It survived. Loaded and this time i threw it down at the barricade. This time extra dmg was dealt but dont know the specifics. I've thrown team member at barrel, without elevation - only d4 dmg was dealt and throwing bonuses were missing
- fighting styles seem to work as long as you are not using returning weapon
- why have improvised weapon at all, when you can throw instead for higher dmg?
- if you throw with elevation, only then weight of item results in extra dmg. Javelins too
- was able to see sneak dmg when throwing dagger
- thrown versatile weapons always utilize 1handed dmg dice, regardless if you equip them in 2 hands, with shield or thrown from inventory while 2hf
- not wasting time with calculations, 14str is enough to throw small enemies. You'd better have athletics though. 19-20 str to throw medium, assuming you are medium too
- i throw my spears just as often as nearby enemies on my barbarian. Cant stress enough how important that athletics is
- skeletons are lighter, easy to throw
- if you use regular throw, only thrown enemy is knocked prone. With zerker thrown target can get knocked too
- yes, thrown body doesnt deliver spear dmg, but you damage both targets, also helps with positioning enemies.
- enlarge doesnt affect your throwing kg limits, scam. Also range is the same(at least for spears), although it is easier to throw them over obstacles thanks to you height. Does add 1d4 dmg
- splashing 3 thief lvls to your berserker is good not just for extra enraged throw, but expertise in athletics too
- pathing can be a pain
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