Strength

strength ability baldursgate3 wiki guide 150px

Strength influences your chance to land a hit (attack roll) and your damage with Strength-based weapons. It affects the distance you can jump and the weight you can carry.

Strength is an Ability in Baldur's Gate 3. Each ability affects a broad range of capabilities, including skills or Spells that a character or a monster can be proficient in. 

 

Strength Information

  • Strength influences your chance to land a hit (attack roll) and your damage with Strength-based weapons. It affects the distance you can jump and the weight you can carry.
 
 
 
 
 
 
 
 
 

 

Strength Checks

A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. The Athletics skill reflects aptitude in certain kinds of Strength checks

Athletics: Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:

  • You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.
  • You try to jump an unusually long distance or pull off a stunt mid-jump
  • You struggle to swim or stay afloat in treacherous cur­rents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwa­ter or otherwise interfere with your swimming.

Other Strength Checks:

  • Force open a stuck, locked, or barred door
  • Break free of bonds
  • Push through a tunnel that is too small
  • Hang on to a wagon while being dragged behind it
  • Tip over a statue
  • Keep a boulder from rolling

 

Attack Rolls and Damage

You add your Strength modifier to your attack roll and your damage roll when attacking with a melee weapon such as a mace, a battleaxe, or a javelin. You use melee weapons to make melee attacks in hand-to-hand combat, and some of them can be thrown to make a ranged attack

 

Lifting and Carrying

Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry.

  • Carrying Capacity: Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don’t usually have to worry about it
  • Push, Drag, or Lift: You can push, drag, or lift a weight in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet
  • Size and Strength: Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creature’s carrying capacity and the amount it can push, drag, or lift. For a Tiny creature, halve these weights

 

Variant Encumbrance

If you carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet.

If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead heavily encumbered, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.

 

Strength Tips & Notes

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In Other Languages

  • Deutsch (Deutschland): Stärke
  • Español (España): Fuerza
  • Italiano (Italia) : Forza

 

Abilities
Charisma  ♦  Constitution  ♦  Dexterity  ♦  Intelligence  ♦  Wisdom



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    • Anonymous

      Metric:
      Seems to be 15 carry capacity per Strength up to and including 8 Strength.
      Then it seems to be 10 carry capacity per Strength there after.
      Humans get to add 25%.

      So:
      Elf at 8 Str will have 120 carry capacity : (8*15) = 120
      Elf at 10 Str will have 140 carry capacity : (8*15) + (2*10) = 140
      Human at 8 Str will have 150 carry capacity : (8*15)*1.25 = 150
      Human at 10 Str will have 175 carry capacity : ((8*15) + (2*10))*1.25 = 175
      Elf at 20 Str will have 210 carry capacity : (8*15) + (12*10) = 240
      Human at 20 Str will have 300 carry capacity : ((8*15) + (12*10))*1.25 = 300

      Again, in metric.

      • Anonymous

        Does carrying capacity affect:

        Shoving enemies?
        Throwing enemies?

        And if so, in what ways?

        The wiki has a bunch of 5e stuff put here so it's not very reliable for in-game information.

        • Anonymous

          The carrying capacity and encumbrance thresholds are nowhere near what the game uses as of v4.1.1.3648072.
          In the bit of testing I did, it seems that carrying capacity in pounds is strength * 30, you get encumbered at 70% capacity + 24, and you get heavily encumbered at 90% capacity + 8. In metric units, everything is exactly halved, so carrying capacity is strength * 15, you get encumbered at 70% + 12, and you get heavily encumbered at 90% + 4.

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