Skills in Baldur's Gate 3 are talents that determine how good your character is at executing and passing certain tasks. Skills are usually categorized into two groups, active and passive. Active Skills are usually used during exploration or in battle, while passive skills are additional buffs or effects that are added to the player or party's different stats. All skills roll a 20 sided dice.
Baldur's Gate 3 Skills
Arcana is knowledge of magic and its applications, useful for interacting with enchanted items or powerful spells.
History is everything you know about Faerûn's past, allowing you to recognise notable names and unusual items.
Religion encompasses knowledge about deities in the world of Abeir-Toril, including their domains, clergy, and holy rites.
Investigation is the art of deduction and extracting information, whether from objects or people.
Athletics is skill in physical movement, such as climbing, jumping, or swimming.
Nature is expertise on flora and fauna, as well as the primal rhythms and patterns of the world around you.
Acrobatics is everything from balance to backflips — useful for showing of and getting away.
Sleight of Hand improves manual dexterity, whether for picking someone's pocket or untying a rope around your wrists.
Stealth is the ability to sneak, using silence and cover to avoid undesired attention.
Animal Handling is equal parts empathy and knowledge, allowing you to gain the trust of wild creatures. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver
Insight allows you to read people and situations, piercing through lies and other forms of deceit.
Medicine is knowledge and training that can be used to heal wounds and diagnose disease.
Deception is the art of manipulating truth, allowing you to mislead others.
Perception is how your senses work together, detecting the details of your environment and anything out of the ordinary.
Persuasion is the art of convincing others to do your bidding and securing favors.
Survival is knowledge of tracking, foraging, and hunting, and familiarity with natural hazards.
Intimidation is the use of threats in speech, forcing others to break under your will.
Performance is the ability to act, play instruments, and otherwise entertain audiences of all sizes.