Weird

Lvl 9 Illusion

Creatures in a 30-ft-radius sphere must succeed on a Wis. save or be frightened and take 4d10 psychic damage each turn.


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action_icon_baldursgate3_wiki_guide_25pxAction +spell_slot_icon_baldursgate3_wiki_guide_25pxSpell Slot

Weird is a Spell in Baldur's Gate 3. Weird is a Lvl 9 Spell from the Illusion school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

 

Weird Information

  • Description: 
    • Creatures in a 30-ft-radius sphere must succeed on a Wis. save or be frightened and take 4d10 psychic damage each turn.
  • Level: Lvl 9 spell
  • School: Illusion School
  • Casting Time: action_icon_baldursgate3_wiki_guide_25pxAction
  • Range:
  • Requires Concentration: Yes
  • Saving Throw:

 

 How to Acquire Weird

  • Weird can be acquired by the following classes:
  • Weird can be cast by using the following Items:
    • ???

 

Weird Tips & Notes

  • Notes & Tips go here

 

Lvl 9 Spells
Astral Projection  ♦  Foresight  ♦  Gate  ♦  Imprisonment  ♦  Mass Heal  ♦  Meteor Swarm  ♦  Power Word Heal  ♦  Power Word Kill  ♦  Prismatic Wall  ♦  Shapechange  ♦  Storm of Vengeance  ♦  Time Stop  ♦  True Polymorph  ♦  True Resurrection  ♦  Wish

 




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    • Anonymous

      01 Apr 2021 08:58  

      such a garbage spell in the original DND. one of the biggest wastes of a 9th level spell slot. looks like its also crap here as well. compare the damage with meteor swarm.

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