WeirdLvl 9 Illusion |
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Creatures in a 30-ft-radius sphere must succeed on a Wis. save or be frightened and take 4d10 psychic damage each turn. IXAction +Spell Slot |
Weird is a Spell in Baldur's Gate 3. Weird is a Lvl 9 Spell from the Illusion school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Weird Information
- Description:
- Creatures in a 30-ft-radius sphere must succeed on a Wis. save or be frightened and take 4d10 psychic damage each turn.
- Level: Lvl 9 spell
- School: Illusion School
- Casting Time: Action
- Range:
- Requires Concentration: Yes
- Saving Throw:
How to Acquire Weird
- Weird can be acquired by the following classes:
- Weird can be cast by using the following Items:
- ???
Weird Tips & Notes
- Notes & Tips go here
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such a garbage spell in the original DND. one of the biggest wastes of a 9th level spell slot. looks like its also crap here as well. compare the damage with meteor swarm.
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