Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Lvl 6 Spells in Baldurs Gate 3
You can search by Name, Level, School, Casting Time and Class. Just type into the search box what you are looking for.
Quick Search of All Lvl 6 Spells
Spell | School | Casting Time | Concentration | Description | Classes |
---|---|---|---|---|---|
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Conjuration | Action Level 6 Spell Slot |
Yes | Create two liked teleportation portals. 10 Turns. 18mConcentration |
Sorcerer, Warlock, Wizard |
|
Evocation | Action Level 6 Spell Slot |
Yes | 6d10 Slashing Summons a wall of razor-sharp blades that turns the area into Difficult Terrain and damages anyone foolish enough to come close. 1 Turn 18m DEX SaveConcentration |
Cleric |
|
Evocation | Action Level 6 Spell Slot |
No | 10~80 Damage 10d8 Lightning Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within 18m. On Save: Targets still take half damage. 18mDEX Save |
Sorcerer, Wizard |
|
Necromancy | Action Level 6 Spell Slot |
No | 8d6 Necrotic Sculpt a massive sphere of entropic energy around a creature. Devastate the target and all surrounding creatures. On Save: Targets still take half damage. 18mCON Save |
Sorcerer, Warlock, Wizard |
|
Necromancy | Action Level 6 Spell Slot |
No | Raise a corpse as a heinous mummy that fights by your side. Until Long Rest The target must be a Medium or small corpse. 18m |
Cleric, Warlock, Wizard |
|
Transmutation | Action Level 6 Spell Slot |
No | 46~100 Damage 10d6 + 40Force Shoot a thin green ray from your finger. If the 50∼100 Force damage reduces the target to 0 hit points, it disintegrates into a crumbly ash. 9mDEX Save |
Sorcerer, Wizard |
|
Necromancy | Action Level 6 Spell Slot |
Yes | Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot. 100 Turns 18mWIS SaveConcentration |
Bard, Sorcerer, Warlock, Wizard |
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Transmutation | Action Level 6 Spell Slot |
Yes | Atrophy a foe, Restraining them until they temporarity turn to stone. Target will Petrify if it does not succed its Saving Thorw within 3 turns. 3 Turns 18mCON SaveConcentration |
Warlock, Wizard |
|
Abjuration | Action Level 6 Spell Slot |
Yes | Creates a barrier that makes creatures and objetcs inside it Immune to all damage. 3 Turns 3mConcentration |
Sorcerer, Wizard |
|
Necromancy | Action Level 6 Spell Slot |
No | 14d6 Necrotic Reduce a target's maximum hit points, but never below 1 Until Long Rest On Save: Targets still take half damage 18m CON Save |
Cleric |
|
Evocation | Action Level 6 Spell Slot |
No | 70 Healing Heal a target's wounds and remove Blindness and any diseases. No effect on undead and constructs. Melee |
Cleric, Druid |
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Conjuration | Action Level 6 Spell Slot |
No | Produce a feast for 12 guests that cures diseases, immunizes to poison and increases hp by 2d10 for 24 hours. | Cleric, Druid |
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Evocation | Action Level 6 Spell Slot |
No | 6~60 Damage 10d6 Cold Create a ball of churning ice that can be lauched instantly to generete a frosty explosion or store for later use. Melee CON Save |
Wizard |
|
Enchantment | Action Level 6 Spell Slot |
Yes | Cause a creature to start dancing, making it unable to take actions or move. It attackers have Advantage on Attack Rolls. The dancer has Disadvantage on Attack Rolls and Dexterity Saving Throws. 10 Turns 9m WIS SaveConcentration |
Bard, Wizard |
|
Conjuration | Action Level 6 Spell Slot |
No | Summon a deva, djinn or cambion that will help the caster until a long rest. | Cleric |
|
Evocation | Action Level 6 Spell Slot |
Yes | 6d8 Radiant A beam fo brilliant light sears and Blinds all creatures in its path. Until the spell ends, you can recast Sunbeam without expending a spell slot. 10 Turns On save: Targets still take half damage. 18m CON SaveConcentration |
Druid, Sorcerer, Wizard |
|
Evocation | Action Level 6 Spell Slot |
Yes | 10d6 Cold +10d6 Cold (Conditional) Raise a wall of solid ice that deals 10∼60 Cold Damage to anyone standing in its way. When the ice is broken, it leaves behind a cloud of frigid air that deals 10∼60 Cold damage per turn to creatures within. 18m DEX SaveConcentration |
Wizard |
|
Conjuration | Action Level 6 Spell Slot |
Yes | Create an 60-ft-long, 10-ft-high, 5-ft-thick wall of brush that slows movement and can inflict 7d8 piercing damage (damage/lvl). | Druid |
|
Transmutation | Action Level 6 Spell Slot |
No | Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. Until Long Rest While transformed, you won't be able to attack, cast, spells, or talk. 9m |
Druid |
|
Transmutation | Action Level 6 Spell Slot |
Yes | Atrophy a foe, Restraining them until they permanently turn to gold. 18mCON SaveConcentration |
Lvl 6 Spells Gallery in Baldur's Gate 3
- Anonymous
i feel like this page should have a "Is this actually in the game?" column lmao, i've clicked on spells only to see comments reporting having not seen this in the level-up choices at the level its supposed to appear at.
- Anonymous
I feel like this page should have a "does a scroll of this exist?" column
It's fextralife, are you surprised? Same half ass group that shares doodoo info and advice for Elder Scrolls, wait till somebody from the wow community starts providing info for the game, those guys know hot to share content and are vigilant in making sure it is legit info all the time.
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