The Psychic Spark
Psychic Missiles: When the wearer casts Magic Missile, grants an additional Magic Missile dart.
The Psychic Spark is one of the available Amulets in Baldur's Gate 3. In BG3, there are two types of Accessories, Rings or Amulets. Once equipped, these Accessories may give the character certain bonuses, such as new Spells, resistance against certain kinds of damage, bonus AC, an increase to an Ability Score or more.
Every gem hanging from this necklace is warm to the touch, as if waiting to ignite.
The Psychic Spark Information
- Weight: 0.05 kg
- Value: 810 Gp
The Psychic Spark Location & Where to Find
- Location: Ebonlake Grotto - The Underdark
- Merchant: Blurg at at the Underdark.
- Dropped by:
The Psychic Spark Notes & Tips
- Patch #9 changed the effect of this amulet (previously Sapphire Spark), it now grants an additional Magic Missile dart instead of a Damage Bonus.
- The Magic Missile spell provided by this amulet is cast at level 1 (3 Missiles) and can be cast once per Long Rest.
- Not all items will be sold at the same time. Leveling up or completing a Long Rest will reset the shop and potentially show different Items. Unique items will not refresh if previously purchased.
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does this work with every magic missile spell, or only the 1/ long rest I can cast with this item?
This item has great synergy with the The Spellsparkler, a rare staff that gives you 2 lightning charges per spell or cantrip hit. The +1 damage bonus doesn't apply to all missiles, it's just 1 per cast, but every cast will give you the 5 charges required for the 1D8 damage, so it's still really good.
I dislike such unbalancing game design. Magic Missile is boosted so much it lowers the competitive diversity of most other spells and incentivizes repetitive gameplay. Especially when evocation wizards reach level 10 and can more than double MM damage with their Empowered Evocation ability.
**Currently in EA version 188.8.131.521**
This is by far the best amulet in Early Access currently.
So not only Does it add an additional 1d4 damage but happens to be Psychic
Instead of your Lvl 1 Magic Missiles doing 1d4+1 x3 = 6 total on the low end to 15 on the high end
Lvl 2 Magic Missiles doing 1d4+1 x4 = 8 total on the low end to 20 on the high end
Now it's going to look like this
Lvl 1 Magic Missiles doing 2d4+1 x3 = 9 total on the low end to 27 on the high end
Lvl 2 Magic Missiles doing 2d4+1 x4 = 12 total on the low end to 36 on the high end
What's better is, it can be used an action without requiring the use of a spell slot. Which is absolutely INSANE. So Imagine your Wizard, with Potion of Speed using this...
I have been using this on my Female Shield Dwarf Wizard which is also boasting 17 AC i might add and it is hilarious fun.
Best amulet in the game