tasha's hideous laughter spell baldursgate3 wiki guide spell baldursgate3 wiki guide 150px 2

Tasha's Hideous Laughter

Level 1 Enchantment Spell

Leave a creature Prone with laughter, without the ability to get up.

prone status effect icon baldurs gate3 guide 64px 10 turns

alert icon baldursgate3 wiki guide 25pxThe creature must have an Intelligence of 5 or more.
alert icon baldursgate3 wiki guide 25pxThe target can try to shake off the effect each time it takes damage.

range icon baldursgate3 wiki guide 25px 18msaving throw icon baldursgate3 wiki guide 48pxWIS Save icon concentration bg3 wiki guideConcentration

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 1 Spell Slot  

Tasha's Hideous Laughter is a Spell in Baldur's Gate 3. Tasha's Hideous Laughter is a Lvl 1 Spell from the Enchantment school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

 

Baldur's Gate 3 Tasha's Hideous Laughter Information

  • Description: Leave a creature Prone with laughter, without the ability to get up.
  • alert icon baldursgate3 wiki guide 25pxThe creature must have an Intelligence of 5 or more.
    alert icon baldursgate3 wiki guide 25pxThe target can try to shake off the effect each time it takes damage.
  • Level: Lvl 1 spell
  • School: Enchantment School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: range icon baldursgate3 wiki guide 25px18m
  • Duration: 10 turns
  • Requires Concentration: Yes
  • Saving Throw: Wisdom

 

 How to Acquire Tasha's Hideous Laughter in BG 3

Tasha's Hideous Laughter can be acquired by the following classes:

  1. Bard
  2. Wizard
  3. Eldritch Knight
  4. Draconic Bloodline Sorcerer with Draconic Ancestry: Copper (Acid)
  5. Arcane Trickster

Tasha's Hideous Laughter can be cast by using the following Items:

  • ???

 

Tasha's Hideous Laughter Tips & Notes for BG 3

 

Lvl 1 Spells
Animal Friendship  ♦  Armour of Agathys  ♦  Arms of Hadar  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Challenge to Duel  ♦  Charm Person  ♦  Chromatic Orb  ♦  Chromatic Orb: Acid (Lvl 1)  ♦  Chromatic Orb: Cold (Lvl 1)  ♦  Chromatic Orb: Fire (Lvl 1)  ♦  Chromatic Orb: Lightning (Lvl 1)  ♦  Chromatic Orb: Poison (Lvl 1)  ♦  Chromatic Orb: Thunder (Lvl 1)  ♦  Colour Spray  ♦  Command (Halt)  ♦  Compelled Duel  ♦  Create or Destroy Water  ♦  Create Water  ♦  Cure Wounds  ♦  Disguise Self  ♦  Dissonant Whispers  ♦  Divine Favour  ♦  Enhance Leap  ♦  Ensnaring Strike  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Find Familiar  ♦  Find Familiar: Cat  ♦  Find Familiar: Crab  ♦  Find Familiar: Frog  ♦  Find Familiar: Rat  ♦  Find Familiar: Raven  ♦  Find Familiar: Spider  ♦  Fog Cloud  ♦  Goodberry  ♦  Grease  ♦  Guiding Bolt  ♦  Hail of Thorns  ♦  Healing Word  ♦  Hellish Rebuke  ♦  Heroism  ♦  Hex  ♦  Hunter's Mark  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armour  ♦  Magic Missile  ♦  Protection from Evil and Good  ♦  Ray of Sickness  ♦  Sanctuary  ♦  Searing Smite (Spell)  ♦  Shield  ♦  Shield of Faith  ♦  Sleep  ♦  Speak with Animals  ♦  Thunderous Smite  ♦  Thunderwave  ♦  Witch Bolt  ♦  Wrathful Smite



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    • Anonymous

      probably one of the best lv1 spells, On top of that, if you play Sorcerer Copper Dragonic, you could cc 2 of targets in one turn with meta magic only 1. Though every time you hit, the enemy has chance to resist spell but you still can focus on other targets first.

      • Anonymous

        Had an enemy use this on me in the underdark and was stuck in it even though i made a saving throw. The hook horrors proceeded to hit me multiple times for 3 rounds with no saving throw and it said 9 turns left the whole time.

        • Anonymous

          This is a great control spell to lock down an annoying trash mob or even target a boss with low wisdom, since Legendary Resistances weren't implemented in the game.

          It's also very useful to knock enemies prone from a distance and send over ghouls or flying ghouls to feed on them and restore their own HP, which is great for making your ghouls last through multiple combat encounters.

          • Anonymous

            In case you are thinking that enemies only get to shake the effect when they are damaged, that not accurate as of August. They make a saving throw every turn. And if they damaged, they make ANOTHER. So don't expect to be able to milk 10 turns out of this

            • Anonymous

              Any class can also learn it from the mad monk in act III, at the cost of some wisdom. If you make 2 (15) WIS saves though, you wont take a WIS stat loss

              • Anonymous

                In D&D you can cast it to enemies with immunity to charm condition because it doesn't apply any charm condition only tests wisdom saving throw. Does it works in same way in BG3?

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