Swarmkeeper |
---|
IMG |
Initial Swarmkeeper Features |
Inherited Ranger Features |
|
Swarmkeeper is a Subclass of Ranger in Baldur's Gate 3. Swarmkeeper is a new subclass that can summon deadly swarms to assist in battle. Call forth a Cloud of Jellyfish to deal extra lightning damage, a Flurry of Moths that can deal physical damage, or a Legion of Bees that can inflict piercing damage. The Ranger's primary is Dexterity, their Saving Throw proficiencies are Strength & Dexterity and they have a Hit Dice of 1d10. They have proficiency with Simple Weapons, Martial Weapons, Shields, Light Armour, and Medium Armour.
Official Description
BG3 Ranger Class Progression
- Level 1 - Choose 1 Favoured Enemy (Class Feature)
- Level 1 - Choose 1 Natural Explorer Environment (Class Feature)
- Level 2 - Choose a Fighting Style from Archery, Defence, Duelling, Two-Weapon Fighting (Class Feature)
- Level 3 - Choose one Ranger Subclass (Beast Master, Gloom Stalker, or Hunter)
- Level 4 - Feat - Choose one from the Feats list
- Level 5 - Extra Attack (Class Feature)
- Level 6 - Choose 1 Favoured Enemy
- Level 6 - Choose 1 Natural Explorer environment.
- Level 8 - Land's Stride: Difficult Terrain (Class Feature)
- Level 8 - Feat - Choose one from the Feats list
- Level 10 - Hide in Plain Sight (Action)
- Level 10 - Choose 1 Favoured Enemy
- Level 10 - Choose 1 Natural Explorer environment.
- Level 12 - Feat - Choose one from the Feats list
BG3 Swarmkeeper Progression
BG3 Ranger Spell Slots
Level | I | II | III |
Level 1 Ranger | - | - | - |
Level 2 Ranger | 2 | - | - |
Level 3 Ranger | 3 | - | - |
Level 4 Ranger | 3 | - | - |
Level 5 Ranger | 4 | 2 | - |
Level 6 Ranger | 4 | 2 | - |
Level 7 Ranger | 4 | 3 | - |
Level 8 Ranger | 4 | 3 | - |
Level 9 Ranger | 4 | 3 | 2 |
Level 10 Ranger | 4 | 3 | 2 |
Level 11 Ranger | 4 | 3 | 3 |
Level 12 Ranger | 4 | 3 | 3 |
Swarmkeeper Tips & Builds
- The Swarmkeeper subclass will be added in Patch 8.
- Notes, Builds, and other tips go here
All Ranger Spells in Baldurs Gate 3
You can search by Name, Level, School and Casting Time. Just type into the search box what you are looking for.
Quick Search of All Spells
Name | Level | School | Casting time | Description |
---|---|---|---|---|
|
Cantrip | Evocation | ![]() Action |
![]() Conjure a flame-like radiance that deals 1d8 Radiant. ![]() ![]() |
|
Cantrip | Divination | ![]() Action |
Gain Advantage on your next Attack Roll. |
|
Lv 2 | Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Protect a creature from attacks: increase its Armour Class up to 16.![]() ![]() ![]() |
|
Lv 2 | Transmutation | ![]() Action ![]() Level 2 Spell Slot |
Grant a creature the ability to see in the dark out to a range of 12m.![]() ![]() |
|
Lv 2 | Abjuration | ![]() Action ![]() Level 2 Spell Slot |
Cure a creature from disease, poison, paralysis or blindness.![]() |
|
Lv 2 | Abjuration | ![]() Action ![]() Level 2 Spell Slot |
Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks. |
|
Lv 2 | Abjuration | ![]() Action ![]() Level 2 Spell Slot |
Touch a creature to grant it protection against poisonous influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage. ![]() ![]() |
|
Lv 2 | Illusion | ![]() Action ![]() Level 2 Spell Slot |
Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. |
|
Lv 2 | Transmutation | ![]() Action ![]() Level 2 Spell Slot |
2~8 Damage
|
|
Lv 3 | Evocation | ![]() Action ![]() Level 3 Spell Slot |
Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.![]() ![]() |
|
Lv 3 | Transmutation | ![]() Action ![]() Level 3 Spell Slot |
Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered.![]() ![]() |
|
Lv 3 | Abjuration | ![]() Action ![]() Level 3 Spell Slot |
Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage.![]() ![]() |
|
Lv 1 | Transmutation | ![]() Action ![]() Level 1 Spell Slot |
4~16 Healing
|
|
Lv 1 | Conjuration | ![]() Action ![]() Level 1 Spell Slot |
The cloud Blinds and Heavily Obscures creatures within it.![]() ![]() ![]() ![]() |
|
Lv 1 | Conjuration |
|
Your attack summons thorny vines that possibly Ensnare your target. |
|
Lv 1 | Evocation | ![]() Action ![]() Level 1 Spell Slot |
![]() ![]() Heal a creature you can touch. ![]() ![]() |
|
Lv 1 | Enchantment | ![]() Action ![]() Level 1 Spell Slot |
![]() Convince a beast not to attack you. ![]() ![]() |
|
Lv 1 | Conjuration |
|
|
|
Lv 1 | Divination | ![]() Bonus Action ![]() Level 1 Spell Slot |
1~6 Damage![]() ![]() Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can mark a new creature without expending a Spell Slot. ![]() ![]() ![]() |
|
Lv 1 | Transmutation | ![]() Action ![]() Level 1 Spell Slot |
Triple a creature's jumping distance.![]() ![]() |
|
Lv 1 | Transmutation | ![]() Action ![]() Level 1 Spell Slot |
Touch a creature to increase its Movement Speed by 3m.![]() ![]() |
|
Lv 1 | Divination | ![]() Action ![]() Level 1 Spell Slot |
Gain the ability to comprehend and verbally communicate with beasts.![]() |
|
Lv 1 | Illusion | ![]() Action ![]() Level 1 Spell Slot |
Magically change all aspects of your appearance. |
|
Lv 3 | Conjuration | ![]() Action ![]() Level 3 Spell Slot |
Channel your weapons essence into a destructive, widespread volley.
|
|
Lv 3 | Transmutation | ![]() Action ![]() Level 3 Spell Slot |
6~48 Damage
|
All Ranger Spells Gallery
Cantrips
Lvl 1 Ranger Spells
Lvl 2 Ranger Spells
Lvl 3 Ranger Spells