Slave Mind

slave mind

__effect__

A humanoid brain - alive and in perfect condition - suspended in cerebrospinal fluid.

Slave Mind is an Ingredient and Item in Baldur's Gate 3. Some items can be consumed granting various effects like buffing the Character or restoring HP, while other can be used to interact with the enviroment or provide Lore about Baldur's Gate 3 world.

 

A humanoid brain - alive and in perfect condition - suspended in cerebrospinal fluid.

 

Slave Mind Information

  • Weight: 5 Kg.
  • Value: 1 Gp.

 

Slave Mind Location & Where to Find

  • Location: In the Nautiloud ship. The chamber behind the circular room full of mind flayer transformation pods, on the floor next to a dead Thrall.
  • Quest:
  • Crafting:
  • Merchant:
  • Dropped by:

 

 

Slave Mind Notes & Tips

  • Rarity: ??
  • Value: 1 Gp.
  • Weight: 5 Kg.
  • ID: ??

 Mind-Archive Interface Dialogue

"They're in my head - THEY'RE IN MY HEAD!"
"They're ... in yours too. It won't be long now. Until we're changed"
"Am I dead? I don't want to die. But I don't want to live. Not like this."

 

Ingredients
Adamantine Slag  ♦  Agate  ♦  Bloodstone  ♦  Bone  ♦  Bronze Ingot  ♦  Chasm Creeper  ♦  Copper Coin  ♦  Dark Amethyst  ♦  Dark Mind  ♦  Gold  ♦  Gold 1  ♦  Gold 2  ♦  Haste Spore Flask  ♦  Head of a Broken Spear  ♦  Heavy Stone  ♦  Hollow Shell  ♦  Icy Crystal  ♦  Icy Helve  ♦  Icy Metal  ♦  Illithid Record  ♦  Ink Pot  ♦  Iron Flask  ♦  Jade  ♦  Keepsake Gem  ♦  Laculite  ♦  Lolth's Candle  ♦  Longsword Mould  ♦  Mace Mould  ♦  Malachite  ♦  Memory Shard  ♦  Mithral Ore  ♦  Onyx  ♦  Pale Mint  ♦  Platinum Coin  ♦  Quill  ♦  Rotten Mushroom  ♦  Ruby  ♦  Scale Mail Mould  ♦  Scimitar Mould  ♦  Shaft of a Broken Spear  ♦  Shield Mould  ♦  Silver Ingot  ♦  Skull  ♦  Soladite Shell  ♦  Splint Mould  ♦  Sussur Bloom  ♦  Sylvan Stone  ♦  Viridian Crystal



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    • Anonymous

      SPOILER WARNING FOR THE END OF ACT 2



      This this can be fed into a machine that revives the consciousness of the brain.
      The two you can pick up at the very start of the game are frankly not worth the weight nor worry.
      You get nothing from them besides a few (less than 10) lines of dialogue between them.

      • Anonymous

        *SPOILER*
        At the end of act 2 there is a device that lets you insert and communicate with brains in these jars. Might be worth while to carry one through the game.

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