Rescue the gnome |
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Type | Quest |
Chapter | Chapter One |
Location | Blighted Village |
Reward | None |
Rescue the Gnome is a Quest in Baldur's Gate 3. Rescue the gnome can be acquired during Chapter One of the first Act. Completing Rescue the gnome will progress the story forward.
Baldur's Gate 3 Rescue the Gnome Objectives
Approach the Goblins
- We spotted a deep gnome tied to the blades of a windmill. He's being tormented by a group of goblins.
Stop the windmill.
- The goblins attacked us.
- We've defeated the goblins. If we want to help the gnome, we'll have to stop the windmill.
- Now that that the windmill has stopped spinning, we should be able to untie the gnome.
- It took some convincing, but the goblins left. If we want to help the gnome, we'll have to stop the windmill. (if the goblins were persuaded to leave instead)
Quest Completed!
- After rescuing Barcus Wroot, we parted ways with him.
How to unlock Rescue the gnome
Rescue the gnome Rewards
- None
Rescue the Gnome Walkthrough
From the Blighted Village Waypoint, keep heading northwest until you encounter some goblins by a windmill. When you approach them the Quest Rescue the Gnome begins and you'll be thrust into a cutscene. You can immediately start a fight with the goblins if you want to save the gnome quickly. If you want to save the gnome peacefully, you can ask the goblins what they're doing with the gnome. Afterwards, demand they release the gnome and you'll be met with four options:
- [INTIMIDATION] I won't let you harm a defenceless being - not without a fight.
- [PERSUASION] All of you lot against one deep gnome? You should find a better target.
- [DETECT THOUGHTS] Read the goblin's mind.
- [ILLITHID] [WISDOM] You will release the gnome. That's an order.
If you choose the second option, you'll have to pass a DC 15 Persuasion Check. Succeed, and the goblins will leave with Shadowheart's, Karlach's and Gale's approval. The Gnome is still stuck to the windmill, so you'll have to find a way to get him down. Head around to the back of the windmill and enter through the hole in the wall. There are two levers here - the 'Release Brake' Lever and the 'Brake' Lever. Hit the Brake Lever to stop the windmill from spinning. If you stop it too quickly after the goblins leave, they'll notice the windmill stop spinning, so give it a bit of time before you hit the lever. Alternatively, if you press the 'Release Brake' Lever, the gnome will be lost.
Head back out to the windmill fan to let the gnome down. He's irritable, but you'll learn his name is Barcus Wroot. If you ask him what happened he'll show you an amulet and be on his way. Since you saved Barcus, you will later meet him again at the Grymforge, in the quest Save the Grymforge Gnomes.
Rescue the Gnome Notes & Tips
- Note: You can cast Feather Fall on him, but unfortunately it won't have an effect if you choose to release brakes.
- There's explosive in gnome's backpack, you can use it in combat, or keep it for Find the Explosives.
- Anonymous
Possible bug: I convinced the goblins to leave, pulled the brake, and got a cutscene of Fezzerk telling one of his guys to investigate why the windmill stopped. But when I went around the front he hadn't come back and everything was fine.
- Anonymous
Karlach can intimidate the goblin if you let her talk directly to him. No fighting needed it, if you so choose.
where is the backpack?
- Anonymous
You don't actually have to fight this whole group. If you focus attack only the Goblin Boss, he will surrender. I didn't kill any of them.
i took me a while but im proud of way to made this fight a lot easier bye using the skills and smarts lol-- i went over to stone wall to right of the wind mill and one character at i time i waiting for npcs warg to turn around and jumped over the wall and sneaked behind the wind mill ..i repeated this one character at time once ii had all 4 toons there i got them one at time to top of it -then trigger fight they never had a chance -- they could not get to me and often missed nearly every time where as i had the advantage and shot them down with ranged one toon ata time towards the end i had to come down because the npcs that where not ranged started to come to me in back of the wind will bye then there where only 2 left. they died badly lol -- and i did this with out the ogres help ..that's the other best way to deal with them but i choose to save them for later also to kill them and get my gold back that that intel circlet the leader had on him . this take longer but ist smart and safer :)
- Anonymous
- Anonymous
When you stop the windmill to get him down, you can either:
1. "release brakes" which will increase windmill speed and throw the gnome into the village where you can loot his corpse for a compass and journal labeled as quest items. No idea what they're for, though.
2. "pull brake lever" which will stop the windmill and you can talk to him. He's kind of a douche. he assumes you're going to want to extort him since you rescued him.
Most Unfortunate Gnome doesn't trigger in latest patch.
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