Psychic Spark

Uncommon Amulet
the sapphire spark amulets baldursgate3 wiki guide 150px

Psychic Missiles: Shoot an additional dart whenever you cast Magic Missile.

magic missile spell baldursgate3 wiki guide 35pxMagic Missile.
Level 1 Evocation Spell

0.05weight icon baldurs gate 3 wiki guide810value icon baldurs gate3 wiki guide 

Psychic Spark is one of the available Amulets in Baldur's Gate 3. In BG3, there are two types of Accessories, Rings or Amulets. Once equipped, these Accessories may give the character certain bonuses, such as new Spells, resistance against certain kinds of damage, bonus AC, an increase to an Ability Score or more.


Every gem hanging from this necklace is warm to the touch, as if waiting to ignite.


Psychic Spark Information

  • weight icon baldurs gate 3 wiki guideWeight: 0.05 kg
  • value icon baldurs gate3 wiki guideValue: 810 Gp


Psychic Spark Location & Where to Find



Psychic Spark Notes & Tips

  • Patch #9 changed the effect of this amulet (previously Sapphire Spark), it now grants an additional Magic Missile dart instead of a Damage Bonus.
  • The Magic Missile spell provided by this amulet is cast at level 1 (3 Missiles) and can be cast once per Long Rest.
  • Not all items will be sold at the same time. Leveling up or completing a Long Rest will reset the shop and potentially show different Items. Unique items will not refresh if previously purchased.



Absolute's Talisman  ♦  Absolute Confidence Amulet  ♦  Amulet of Bhaal  ♦  Amulet of Branding  ♦  Amulet of Elemental Torment  ♦  Amulet of Greater Health  ♦  Amulet of Misty Step  ♦  Amulet of Restoration  ♦  Amulet of Selûne's Chosen  ♦  Amulet of Silvanus  ♦  Amulet of the Devout  ♦  Amulet of the Drunkard  ♦  Amulet of the Harpers  ♦  Amulet of the Unworthy  ♦  Amulet of Windrider  ♦  Beastmaster's Chain  ♦  Bloody Amulet  ♦  Brass Locket  ♦  Bronze Necklace  ♦  Bronze Pendant  ♦  Broodmother's Revenge  ♦  Burnished Necklace  ♦  Champion's Chain  ♦  Corvid Token  ♦  Dauntless Amulet  ♦  Dog Collar  ♦  Envoy's Amulet  ♦  Fey Semblance Amulet  ♦  Fireheart  ♦  Frost Prince  ♦  Gold Necklace  ♦  Gold Pendant  ♦  Hammergrim Mist Amulet  ♦  Handcrafted Pendant  ♦  Ilmater's Aid  ♦  Khalid's Gift  ♦  Kill Collar  ♦  Komira's Locket  ♦  Kruznabir's Asylum Amulet  ♦  Lightning Aura Amulet  ♦  Lofty Sorcerer's Amulet  ♦  Magic Amulet  ♦  Mayrina's Locket  ♦  Moondrop Pendant  ♦  Necklace of Elemental Augmentation  ♦  Pearl Necklace  ♦  Pearl of Power Amulet  ♦  Periapt of Wound Closure  ♦  Polished Necklace  ♦  Rusty Necklace  ♦  Scarab of Protection  ♦  Sentient Amulet  ♦  Shar's Temptation  ♦  Silver Locket  ♦  Silver Necklace  ♦  Silver Pendant  ♦  Spell Savant Amulet  ♦  Spellcrux Amulet  ♦  Spineshudder Amulet  ♦  Strange Tendril Amulet  ♦  Surgeon's Subjugation Amulet  ♦  Synaptic Needle Amulet  ♦  Tarnished Charm  ♦  Tarnished Locket  ♦  Tarnished Pendant  ♦  The Amulet of Lost Voices  ♦  The Blast Pendant  ♦  The Ever-Seeing Eye  ♦  The Spectator Eyes  ♦  Treacleflow Amulet  ♦  Tressym Collar  ♦  Uncovered Mysteries  ♦  Unflinching Protector Amulet  ♦  Volo's Ersatz Eye  ♦  Wakeful Amulet

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    • Anonymous

      Only applies to level 1/2/3 Magic Missile so if you were hoping to fire 9 missiles with a lvl 6 spellslot you can't. Might be a bug, might be intentional.

      • Anonymous

        deep-sixed where it belongs. whoever decided that wizards should have sorcerer-damage was in dire need of a swift bonk to the head

        • Anonymous

          This item has great synergy with the The Spellsparkler, a rare staff that gives you 2 lightning charges per spell or cantrip hit. The +1 damage bonus doesn't apply to all missiles, it's just 1 per cast, but every cast will give you the 5 charges required for the 1D8 damage, so it's still really good.

          • Anonymous

            I dislike such unbalancing game design. Magic Missile is boosted so much it lowers the competitive diversity of most other spells and incentivizes repetitive gameplay. Especially when evocation wizards reach level 10 and can more than double MM damage with their Empowered Evocation ability.

            • Anonymous

              **Currently in EA version**

              This is by far the best amulet in Early Access currently.

              So not only Does it add an additional 1d4 damage but happens to be Psychic
              Instead of your Lvl 1 Magic Missiles doing 1d4+1 x3 = 6 total on the low end to 15 on the high end
              Lvl 2 Magic Missiles doing 1d4+1 x4 = 8 total on the low end to 20 on the high end

              Now it's going to look like this
              Lvl 1 Magic Missiles doing 2d4+1 x3 = 9 total on the low end to 27 on the high end
              Lvl 2 Magic Missiles doing 2d4+1 x4 = 12 total on the low end to 36 on the high end

              What's better is, it can be used an action without requiring the use of a spell slot. Which is absolutely INSANE. So Imagine your Wizard, with Potion of Speed using this...

              I have been using this on my Female Shield Dwarf Wizard which is also boasting 17 AC i might add and it is hilarious fun.

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