otilukes freezing sphere spell evocatio school baldursgate3 wiki guide 150px

Otiluke's Freezing Sphere

Level 6 Evocation Spell

10~60 Damage

10d6 cold dice icon bg3 wikiguide 88px10d6 damage cold icon bg3 wiki guideCold

Create a ball of churning ice that can be launched instantly to generate a frosty explosion or stored for later use.

icon weapon type bg3 wiki guideMelee con icon baldursgate3 wiki guide 48pxCON Sav

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 6 Spell Slot  

Otiluke's Freezing Sphere is a Spell in Baldur's Gate 3. Otiluke's Freezing Sphere is a Lvl 6 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

 

BG3 Otiluke's Freezing Sphere Information

  • Description: Create a ball of churning ice that can be launched instantly to generate a frosty explosion or stored for later use.
  • Level: Lvl 6 spell
  • School: Evocation School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: icon weapon type bg3 wiki guideMelee
  • Requires Concentration: No
  • Saving Throw: con icon baldursgate3 wiki guide 48pxCON Sav

 

How to Acquire Otiluke's Freezing Sphere in Baldur's Gate 3

  • Otiluke's Freezing Sphere can be acquired by the following classes:
  • Otiluke's Freezing Sphere can be cast by using the following Items:
    • ???

 

Otiluke's Freezing Sphere Tips & Notes in BG3

  • You can put it in NPCs' inventory or use a mage hand/familiar carry it for suicide charge.
  • Notes & Tips go here

 

Lvl 6 Spells
Arcane Gate  ♦  Blade Barrier  ♦  Chain Lightning  ♦  Circle of Death  ♦  Create Undead  ♦  Disintegrate  ♦  Eyebite  ♦  Flesh To Gold  ♦  Flesh to Stone  ♦  Globe of Invulnerability  ♦  Harm  ♦  Heal  ♦  Heroes' Feast  ♦  Otto's Irresistible Dance  ♦  Planar Ally  ♦  Sunbeam  ♦  Wall of Ice  ♦  Wall of Thorns  ♦  Wind Walk

 




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    • Anonymous

      This is that one spell that you cast once from a scroll that's been cluttering your inventory for fifty hours because you were curious about it and then never use again

      • Anonymous

        This is a very fun spell with the infinite free cast bug (equip and unequip necklace). Hilarious putting multiple orbs on NPCs. Just don't be too close or they'll know it's you, and will throw some back that haven't detonated yet.

        • Anonymous

          Does anyone know if Subclass specific Wizard attributes still apply to the spell if another character throws or uses it? For example, if an Evocation Wizard cast this spell, gave it to a melee character who threw it at their feet in combat, would sculpt spells and Empowered Evocation still work?

          • Anonymous

            The reverse-pickpocket shenanigans with this actually work. You can generate a sphere and plant it into the unsuspecting victim's pocket and then leave the area to find them dead later. If you are close to the victim when they explode then everyone will become hostile though.

            • Anonymous

              Use my comment to educate me and anybody else that thinks this spell is bad for a level 6 spell (when compared to upcasted spells like Chromatic Orb, Cone of Cold and Ice Storm)
              Is there some kind of synergy to be had with the niche ability to pocket the spell for 10 turns?

              Again, please reply to my comment with some insight on how this spell can be utilized, because I can't be the only one that 'thinks' this spell is underwhelming.

              Thanks.

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