Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Lvl 3 Spells in Baldurs Gate 3
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Quick Search of All Lvl 3 Spells
Spell | School | Casting Time | Concentration | Description | Classes |
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Necromancy | Action Level 3 Spell Slot |
No | Create an undead servant from a corpse. The target must be a Medium or Small corpse. 3m |
Cleric, Wizard |
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Abjuration | Action Level 3 Spell Slot |
Yes | Your allies will regain the maximum hit points possible when healed. They also gain Advantage on Wisdom Saving Throws and Death Saving Throws. 10 Turns 9m Concentration Always Prepared |
Cleric, Paladin |
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Necromancy | Action Level 3 Spell Slot |
Yes | Curse a creature with your touch. The curse either bestows Disadvantage on checks and Saving Throws or attacks, lets you deal additional damage to the target, or robs it of its actions. 10 turns Melee WIS Save Concentration |
Bard, Cleric, Wizard, |
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Evocation | Action Bonus Action Level 3 Spell Slot |
No | +3d8Radiant Evoke a heavenly flare, and possibly Blind your target. Melee CON Save |
Paladin |
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Transmutation | Action Level 3 Spell Slot |
No | At the end of your turn, roll a d20. On 11 or higher, you vanish into the Ethereal Plane. While there, you can't be harmed or seen in this world. 10 Turns |
Sorcerer, Wizard |
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Conjuration | Action Level 3 Spell Slot |
Yes | 3d10 Lightning Lightning strikes all targets within range. Then for 10 turns, you can call down lightning again without expending a spell slot. 10 Turns 18mDEX Save Concentration |
Druid, Sorcerer |
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Conjuration | Action Level 3 Spell Slot |
No | Channel your weapons essence into a destructive, widespread volley. 9m Dex Save |
Ranger |
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Abjuration | Reaction Spell Slot |
No | Nullify another creature's spell as a reaction. The spell must be 3rd level or lower. If it is higher, you must succed a Check to nullify it, the difficulty of which is based on the spell's Level. 18m |
Sorcerer, Warlock, Wizard |
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Evocation | Action Level 3 Spell Slot |
Yes | Radiate a holy power that emboldens nearby allies. Thei weapon attacks deal an additional 1∼4 Radiant damage. 10 Turns Concentration |
Paladin |
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Evocation | Action Level 3 Spell Slot |
No | Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. Until Long Rest 18m |
Cleric, Druid, Paladin, Ranger, Sorcerer |
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Transmutation | Action Level 3 Spell Slot |
Yes | Imbue a weapon with elemental power. It receives a +1 bonus to Attack Rolls, and deals an additional 1d4 damage of your choice. MeleeConcentration |
Druid (Optional), Paladin, Ranger (Optional) |
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Illusion | Action Level 3 Spell Slot |
Yes | Project an image so frightening it makes targets drop everything and become Fearful. They will be easier to hit and cannot move. 3 Turns 1 Turn 9m WIS Save Concentration |
Bard, Sorcerer, Warlock, Wizard |
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Necromancy | Action Level 3 Spell Slot |
No | Put an ally in a protective, magical coma deep enough to imitate death. The Ally becomes Resistant to all damage except psychic damage, and disease and poison no longer have any effect. 10 Turns Melee |
Bard, Cleric, Druid, Wizard |
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Evocation | Action Level 3 Spell Slot |
No | 8d6 Fire Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. On Save: Targets still take half damage. 18m 6m DEX Save |
Sorcerer, Wizard |
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Transmutation | Action Level 3 Spell Slot |
Yes | Bestow you or an ally with the ability to Fly. 10 Turns |
Sorcerer, Warlock, Wizard |
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Transmutation | Action Level 3 Spell Slot |
Yes | Transform yourself or an ally into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage. Until Long Rest While transformed, the target won't be able to attack, cast spells, or talk. Melee Concentration |
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Abjuration | Action Level 3 Spell Slot |
No | Inscribe a circle of arcane glyphs on the ground that trigger a magical effect when stepped on by an enemy. 3m 8m Dex Save |
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Transmutation | Action Level 3 Spell Slot |
Yes | Bestow the ability to Fly upon yourself or an ally. |
Sorcerer, Warlock, Wizard |
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Transmutation | Action Level 3 Spell Slot |
Yes | Target yourself or an ally to become Hastened: gain an action, become faster and harder to hit. 10 Turns When the condition ends, become Lethargic. 9mConcentration |
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Conjuration | Action Level 3 Spell Slot |
Yes | 2d6 +2d6 Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded. 10Turns 18m 6m DEX Save Concentration |
Warlock |
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Conjuration | Action Level 3 Spell Slot |
Yes | Hypnotise creatures that can see the pattern. They cannot attack you. They cannot move or act. 2 Turns 18m WIS Save Concentration |
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Transmutation | Action Level 3 Spell Slot |
No | 6~48 Damage Melee |
Ranger |
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Evocation | Action Level 3 Spell Slot |
No | 8d6Lightning Call forth a blast of lightning that hits all creatures in the line of the eruption. On save: Targets still take half damage. 30m DEX Save |
Sorcerer, Wizard |
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Evocation | Bonus Action Level 3 Spell Slot |
No | 1d4+3 Call out words of restoration to heal up to 6 creatures. No effect on undead and constructs. 18m 18m |
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Transmutation | Action Level 3 Spell Slot |
No | Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered. 18m 6m |
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Abjuration | Action Level 3 Spell Slot |
Yes | Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage. Melee Concentration |
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Abjuration | Action Warlock Spell Slot |
No | Touch a creature or object to remove all Curses and Hex affecting it. Melee |
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Necromancy | Action Level 3 Spell Slot |
No | Revive a companion. They return to life with 1 hit point. 9m 9m |
Cleric, Paladin |
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Conjuration | Action Level 3 Spell Slot |
Yes | Call forth a storm that disrupts the Concentration of spellcasters, douses fires, and creaates an ice surface. 10 Turns 18m CON Save Concentration |
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Transmutation | Action Level 3 Spell Slot |
Yes | Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit. 10 Turns 18m WIS Save Concentration |
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Necromancy | Action Level 3 Spell Slot |
No | Grant a semblance of life to a humanoid corpse, allowing it to answer up to 5 questions. Skeletons and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell. |
Bard, Cleric, Warlock |
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Conjuration | Action Level 3 Spell Slot |
Yes | Call forth spirits to protect the area around you. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, and their Movement Speed is halved. On Save: Targets still take half damage. 3m 3m WIS Save Concentration |
Cleric |
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Conjuration | Action Level 3 Spell Slot |
Yes | Create a cloud of gas so nauseating it prevents creatures from taking actions. 10 Turns 3m 8m Dex Save Concentration |
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Necromancy | Action Level 3 Spell Slot |
No | 3~18 3d6 Necrotic Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot. 10 Turns Melee Concentration |
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Transmutation | Action Level 6 Spell Slot |
No | While this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies. 10 Turns 18m |
Paladin |
Lvl 3 Spells Gallery in Baldur's Gate 3
A very important part of spells isn't mentioned here: Concentration. I suggest to update with a new column and "concentration yes/no".
Concentration becomes a limiting factor for spellcasters very quickly. Clerics and Bards have a lot of spells that require it and you can only have one spell active with concentration
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