Protect the Myconid Circle

Type Quest
Act 1
Location Underdark
Reward EXP, Valuable Items

Protect the Myconid Circle is a Quest in Baldur's Gate 3. Protect the Myconid Circle can be acquired during the chapter 1. Completing  Protect the Myconid Circle will progress the story forward.

 

Protect the Myconid Circle Objectives

  • Talk to Spaw at Myconid Colony
  • Kill the Duergars at Underdark - Beach, then report to Sovereign Spaw

 

Protect the Myconid Circle Walkthrough

underdark map bg3 wiki guide min

  • You can find the Myconid Colony at the north of Underdark. Speak with Sovereign Spaw to get this quest. 
  • After you've defeated the Duergars at Underdark - Beach, return to the  Myconid Colony. Sovereign Spaw will open the entrance to the "Sovereign's Refuge" where you may collect several items.
  • You may recruit Glut to assist you in killing the Duergars. His skills and abilities to resurrect the dead help make this quest a lot easier. Afterwards, he will request that you kill Spaw as there can be only one Sovereign. You can either betray Spaw or elect to kill Glut instead.
    • Killing Glut will be the end of him and you can then collect your reward from Spaw. The creatures Glut resurrected will turn hostile as well. If you do this in the Myconid conoly, the other NPCs will also attack.
    • For killing Spaw, and all of the inhabitants of the Myconid Colony, (except Blurg, who will fight for three rounds when you attack the colony, then teleport away), Glut will give you the title: King Bringer.

 

 

 

 How to unlock Protect the Myconid Circle

  • Myconid Colony, Sovereign Spaw

 

Protect the Myconid Circle Rewards

 

Protect the Myconid Circle Notes & Tips

  • You can use Glut to resurrect the Minotaurs, they carry Greatclub.
  • You can also use Glut to resurrect Bulette, with 2/3 of its maximum hit points.

 

 
Quests in Baldur's Gate 3
Acquire the Gauntlets for Helsik  ♦  Aid the Underduke  ♦  Ask the Goblin Priestess for Help  ♦  Avenge Glut's Circle  ♦  Avenge the Drowned  ♦  Avenge the Hag Survivors  ♦  Avenge the Ironhands  ♦  Blind the Absolute  ♦  Break Yurgi's Contract  ♦  Break Yurgir's Contract  ♦  Call of the Blood  ♦  Capture Isobel the Selunite Cleric  ♦  Confront the Elder Brain  ♦  Consider Gortash's Bargain  ♦  Control the Elder Brain  ♦  Cure the Poisoned Gnome  ♦  Deal with the Devil  ♦  Deal with the Gnomes  ♦  Defeat Ketheric Thorm  ♦  Defeat Mystic Carrion  ♦  Defeat the Duergar Intruders  ♦  Defeat the Goblins  ♦  Deliver Nere's Head  ♦  Destroy the Ancient Tome  ♦  Destroy the Elder Brain  ♦  Disable the Steel Watch  ♦  Discover the Artefact's Secrets  ♦  Discover the History of Prince Orpheus  ♦  Embrace Your Potential  ♦  Escape the Deal  ♦  Escape the Nautiloid  ♦  Explore the ruins  ♦  Feed the Mind Flayer  ♦  Find a Cure  ♦  Find a way into Wyrm's Rock fortress  ♦  Find Arabella's Parents  ♦  Find Doni  ♦  Find Dribbles the Clown  ♦  Find Explosives  ♦  Find Ketheric Thorm's Relic  ♦  Find Mol  ♦  Find Mystic Carrion's Servant  ♦  Find Rolan in the Shadows  ♦  Find the 'Stern Librarian' Ffion  ♦  Find the Blood of Lathander  ♦  Find the Githyanki Creche  ♦  Find The Missing Boots  ♦  Find the Missing Letters  ♦  Find the Missing Shipment  ♦  Find the Mushroom Picker  ♦  Find the Nightsong  ♦  Find your belongings  ♦  Find Zevlor  ♦  Finish the Masterwork weapon  ♦  Follow the Convoy  ♦  Forging a Heart  ♦  Free Counsellor Florrick  ♦  Free Lae'zel  ♦  Free Orpheus  ♦  Free the artist  ♦  Free True Soul Nere  ♦  Fulfill the Deal  ♦  Gather Your Allies  ♦  Get Gortash's Netherstone  ♦  Get Help from Auntie Ethel  ♦  Get Help from Healer Nettie  ♦  Get Orin's Netherstone  ♦  Get Past the Rubble  ♦  Help Kith'rak Voss  ♦  Help Omeluum Investigate the Parasite  ♦  Help the Cursed Monk  ♦  Help the Devilish Ox  ♦  Help the Hag Survivors  ♦  Help Your Protector  ♦  Hunt the Devil  ♦  Impress the Murder Tribunal  ♦  Infiltrate Moonrise Towers  ♦  Investigate Cazador's Palace  ♦  Investigate Kagha  ♦  Investigate the Beach  ♦  Investigate the House of Grief  ♦  Investigate the Murders  ♦  Investigate the Selunite Resistance  ♦  Investigate the Suspicious Toys  ♦  Kill Kagha  ♦  Kill Raphael's Old Enemy  ♦  Lift the Shadow Curse  ♦  Open your Scars  ♦  Punish the Wicked  ♦  Raid the Emerald Grove  ♦  Raid the Grove  ♦  Remove the Parasite  ♦  Rescue Orin's Victim  ♦  Rescue the Druid Halsin  ♦  Rescue the gnome  ♦  Rescue the Gnomes in Moonrise Towers  ♦  Rescue the Grand Duke  ♦  Rescue the Illithid's Captive  ♦  Rescue the survivors  ♦  Rescue the Tieflings  ♦  Rescue the Trapped Man  ♦  Rescue Volo  ♦  Rescue Wulbren  ♦  Resolve the Abduction  ♦  Retrieve Omeluum  ♦  Return Rakath's Gold  ♦  Return the Locket  ♦  Roveer's Storehouse  ♦  Save Arabella  ♦  Save Hope  ♦  Save Mayrina  ♦  Save the First Druid  ♦  Save the Goblin Sazza  ♦  Save the Gondians  ♦  Save the Grymforge Gnomes  ♦  Save the refugees  ♦  Save Vanra  ♦  Search the Cellar  ♦  Seek Protection from the Shadow Curse  ♦  Servant of None  ♦  Soft-Step Trial  ♦  Solve the Open Hand Temple Murders  ♦  Steal a Githyanki Egg  ♦  Steal the Sacred Idol  ♦  Stop the Presses  ♦  Surrender Shadowheart to Viconia  ♦  Talk to the Sentient Amulet  ♦  The Adamantine Forge  ♦  The Dark Cleric  ♦  The Knights of Shield  ♦  The Ritual  ♦  Travel through the Mountain Pass  ♦  Travel through the Underdark  ♦  Travel to Moonrise Towers  ♦  Unlock the Ancient Tome  ♦  Visit the Emperor's Old Hideout  ♦  Wake up Art Cullagh

 




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    • Anonymous

      Why can't I find any information about the extreme op buff of "Spores of luck" (translated back from my language) which I also get with unlocking the "Sovereign's Refuge".
      This buff give me +1d6 to ALL attack, rescue and attribute throws. So basically a free 1d6 to everting till the next long rest.

      • Anonymous

        You can use Glut to resurrect the spider matriarch after pushing her down the hole she's right next to the Minotaur so you can use her to bag you some Minotaur an steam roll through the area

        • Anonymous

          Wierd situation popped up with Glut. Killed the derfs, all fine. Made me an offer to kill Spaw, took it, betrayed. All good. Instead of KILLING Glut... I petrified him. Counted as a death. Again all fine... then because I wanted to kind of RP wise, show him off for the colony... I threw some potions at him to heal him... no big deal... then the entire colony went aggressive. Not Temp Hostile. Perm Hostile. I think it messes with the load order in the background if you keep Glut alive "technically", and then heal him, as it likely counts you as having sided with Glut, despite having "killed" him. Long story short? Just kill him. Dead dead, not ded? ded. Otherwise the game will think something wonky happened. Unless you're keen on siding with Glut... then go ham. You won't be able to talk to Glut either, as he will be an enemy as well, not to mention KO'd, and/or petrified.

          • Anonymous

            If you kill spaw in 1 round the rest of the village will de agro. And in my play though he gave me the quests to kill the worm in the cave.

            • Anonymous

              You can finish both objectives for Spaw (killing duergar, bringing Nere's head) and then still side with Gut and kill Spaw. This did seem to mess up Glut's reward though as I received no items. But I got about 900xp from killing the two sovereigns, the colony, and the two Society members so all is fine

              • Anonymous

                Congratulations, I played myself lol

                In previous battle I used Shadowheart's illithid ability to prevent glut dying. Before end of battle I resurrected someone with glut.
                Cue glut battle, Shadowheart nails him with a Guiding Bolt, only to have the illithid ability proc and now he has more health than the battle started with.

                Oh, and he has the high ground. Neat.

                • Anonymous

                  Also if you decide to kill Glut any creatures that he has raised from the dead will also attack you along with him. I had to fight one of the minotaurs twice because of this.

                  • Anonymous

                    For killing Spaw, and all of the inhabitants of the Myconid Colony, Glut will give you the title: King Bringer.

                    If you choose to kill Glut (or speak to Spaw first) you will be given the title of: Peace Bringer.

                    I know of no items you receive for eradicating the Myconid Colony.

                    Interesting Note:

                    Blurg (the Hobgoblin Wizard) will fight for three rounds when you attack the colony, then teleport/invis away while saying something.

                    Fell like he's going to play a part in Act 2.

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