Martial Weapon Proficiency |
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Effect |
Add your Proficiency Bonus to Attack Rolls with Martial Weapons. |
Requirements |
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Martial Weapon Proficiency is a Feature in Baldur's Gate 3. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level.
Martial Weapon Proficiency Information
- Add your Proficiency Bonus to Attack Rolls with Martial Weapons.
How to unlock Martial Weapon Proficiency
Martial Weapon Proficiency can be acquired by
- Cleric (Tempest Domain Subclass at level 1)
- Cleric (War Domain Subclass at level 1)
- Fighter Lvl 1
- Ranger Lvl 1
- Paladin Lvl 1
- Barbarian Lvl 1
- College of Valour Lvl 3
Martial Weapon Proficiency Tips & Notes
The following weapon types count as martial weapons.
Two-handed weapons:
* Glaives
* Greataxes
* Greatswords
* Halberds
* Mauls
* Pikes
* Tridents
One-handed weapons:
* Battleaxes
* Flails
* Longswords
* Morningstars
* Rapiers
* Scimitars
* Shortswords
* Warhammers
* War Picks
Ranged weapons:
* Longbows
* Hand Crossbows
* Heavy Crossbows
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