Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
ALL LVL 9 SPELLS IN BALDURS GATE 3
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Quick Search of All Lvl 9 Spells
Spell | Lvl | School | Casting Time | Concentration | Description | Classes |
---|---|---|---|---|---|---|
Astral Projection | Lvl 9 | Necromancy | 1 Hour | No | The caster and up to 8 creatures are projected into the Astral Plane. | Cleric, Warlock, Wizard |
Foresight | Lvl 9 | Divination | 1 Minute | No | 1 creature sees its near future, can not be surprised and has advantage on his rolls. Attacks against it have disadvantage. | Bard, Druid, Warlock, Wizard |
Gate | Lvl 9 | Conjuration | 1 Action | Yes | Create a portal to another plane. Also allows to summon a creature from another plane. | Cleric, Sorcerer, Wizard |
Imprisonment | Lvl 9 | Abjuration | 1 Minute | No | The target within 30 ft must succeed on a Wis. save or be held prisoner. The form is to choose from 6 options. | Warlock, Wizard |
Mass Heal | Lvl 9 | Evocation | 1 Action | No | Several creatures regain a total of 700 hp and are cured of diseases, blindness, and deafness. | Cleric |
Meteor Swarm | Lvl 9 | Evocation | 1 Action | No | Creatures in a 40-ft-radius sphere must succeed on a Dex. save or take 20d6 fire damage and 20d6 bludgeoning damage. | Sorcerer, Wizard |
Power Word Heal | Lvl 9 | Evocation | 1 Action | No | The target regains all its hp and charmed, frightened, paralyzed, and stunned conditions end. | Bard |
Power Word Kill | Lvl 9 | Enchantment | 1 Action | No | The target (100 hp or fewer) dies! | Bard, Sorcerer, Warlock, Wizard |
Prismatic Wall | Lvl 9 | Abjuration | 1 Action | No | Create a multi-layered wall that inflicts different effects and damage depending on the layer. | Wizard |
Shapechange | Lvl 9 | Transmutation | 1 Action | Yes | The caster takes the form of a creature he has seen at least once with a CR equal to its level or lower. | Druid, Wizard |
Storm of Vengeance | Lvl 9 | Conjuration | 1 Action | Yes | Creatures in a 360-ft radius must succeed on a Con. save or be deafened and suffer various damage and effects. | Druid |
Time Stop | Lvl 9 | Transmutation | 1 Action | No | Stop the time during 1d4+1 turns for everyone except for the caster. | Sorcerer, Wizard |
True Polymorph | Lvl 9 | Transmutation | 1 Action | Yes | Transform a creature or object into a new form (creature object) of FP/level at most equal to the FP/level of the crea | Bard, Warlock, Wizard |
True Resurrection | Lvl 9 | Necromancy | 1 Hour | No | Take back to life (all hp) a creature died for no longer than 200 years (except of old age), even without the original body. | Cleric, Druid |
Weird | Lvl 9 | Illusion | 1 Action | Yes | Creatures in a 30-ft-radius sphere must succeed on a Wis. save or be frightened and take 4d10 psychic damage each turn. | Wizard |
Wish | Lvl 9 | Conjuration | 1 Action | No | Duplicate a 8th level spell or lower without components, or create another effect at the MD discretion. | Sorcerer, Wizard |
- Anonymous
spoilers for act3: imprisonment is in the game but only shown by a djinni in a lamp in the sorcerous sundries vault, behind a chest behind an illusion wall.
- Anonymous
Can confirm Power Word: Kill and True Resurrection can be added as spells. Can't for the life of me find Wish.
- Anonymous
- Anonymous
Why tf are these here if the game doesn't have level 7-9 spells
- Anonymous
What is this 5e copy paste? Where are those supposed spells? The only ones are Wish used by NPC and one time Power Word Kill you get from Bhaal.
There are other level 9 spells that you can have at the end of a specific ending (playing as gale) and one in the last fight. Why are those not here??
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