Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.

All Lvl 9 Spells in Baldurs Gate 3

 

 

Spell Lvl School Casting Time Concentration Description Classes
Astral Projection Lvl 9 Necromancy 1 Hour No The caster and up to 8 creatures are projected into the Astral Plane. Cleric, Warlock, Wizard
Foresight Lvl 9 Divination 1 Minute No 1 creature sees its near future, can not be surprised and has advantage on his rolls. Attacks against it have disadvantage. Bard, Druid, Warlock, Wizard
Gate Lvl 9 Conjuration 1 Action Yes Create a portal to another plane. Also allows to summon a creature from another plane. Cleric, Sorcerer, Wizard
Imprisonment Lvl 9 Abjuration 1 Minute No The target within 30 ft must succeed on a Wis. save or be held prisoner. The form is to choose from 6 options. Warlock, Wizard
Mass Heal Lvl 9 Evocation 1 Action No Several creatures regain a total of 700 hp and are cured of diseases, blindness, and deafness. Cleric
Meteor Swarm Lvl 9 Evocation 1 Action No Creatures in a 40-ft-radius sphere must succeed on a Dex. save or take 20d6 fire damage and 20d6 bludgeoning damage. Sorcerer, Wizard
Power Word Heal Lvl 9 Evocation 1 Action No The target regains all its hp and charmed, frightened, paralyzed, and stunned conditions end. Bard
Power Word Kill Lvl 9 Enchantment 1 Action No The target (100 hp or fewer) dies! Bard, Sorcerer, Warlock, Wizard
Prismatic Wall Lvl 9 Abjuration 1 Action No Create a multi-layered wall that inflicts different effects and damage depending on the layer. Wizard
Shapechange Lvl 9 Transmutation 1 Action Yes The caster takes the form of a creature he has seen at least once with a CR equal to its level or lower. Druid, Wizard
Storm of Vengeance Lvl 9 Conjuration 1 Action Yes Creatures in a 360-ft radius must succeed on a Con. save or be deafened and suffer various damage and effects. Druid
Time Stop Lvl 9 Transmutation 1 Action No Stop the time during 1d4+1 turns for everyone except for the caster. Sorcerer, Wizard
True Polymorph Lvl 9 Transmutation 1 Action Yes Transform a creature or object into a new form (creature object) of FP/level at most equal to the FP/level of the crea Bard, Warlock, Wizard
True Resurrection Lvl 9 Necromancy 1 Hour No Take back to life (all hp) a creature died for no longer than 200 years (except of old age), even without the original body. Cleric, Druid
Weird Lvl 9 Illusion 1 Action Yes Creatures in a 30-ft-radius sphere must succeed on a Wis. save or be frightened and take 4d10 psychic damage each turn. Wizard
Wish Lvl 9 Conjuration 1 Action No Duplicate a 8th level spell or lower without components, or create another effect at the MD discretion. Sorcerer, Wizard



Join the page discussion Tired of anon posting? Register!

Load more
⇈ ⇈