Hexblade |
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IMG |
Initial Hexblade Features |
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Inherited Warlock Features |
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Hexblade is a Subclass of Warlock in Baldur's Gate 3. As a Hexblade Warlock, you have formed a pact with an entity from the Shadowfell. Hexblade Warlocks can curse enemies and control them, raise the spirits from a corpse of enemies such as constructs or giant blobs, and even summon an entity that can deal necrotic damage. The Primary Ability of the Warlock class is Charisma, their saving throw proficiencies are Wisdom & Charisma and they have a Hit Dice of 1d8. They have proficiency with Simple weapons and Light Armour.
Officla Description
BG3 Warlock Class Features
HIT POINTS
- Hit Points at 1st Level: 8+ Constitution modifier
- Hit Points at Higher Levels: 5 + Constitution modifier
PROFICIENCIES
- Armour: Light Armour
- Weapons: Simple Weapon
- Saving Throws: Wisdom, Charisma
- Skills: Choose any 2 Skills from - Arcana, Deception, History, Intimidation, Investigation, Nature, Religion
EQUIPMENT
PACT MAGIC
- Cantrips: Choose 2 Cantrips
- Spell Slots: 1 Level 1 Slot
UNIQUE FEATURE
BG3 Warlock Features Progression
- Level 1 - Subclass (The Fiend, The Great Old One, The Archfey)
- Level 2 - Pick 2 Eldritch Invocations (Class Features)
- Level 3 - Pick 1 of the 3 Pact Boon available. Pact of the Chain, Pact of the Blade, and Pact of the Tome.
- Level 4 - Feat - Choose one from the Feats list
- Level 5 - Deepened Pact (Class Features)
- Level 5 - Pick 1 Eldritch Invocations (Class Features)
- Level 7 - Pick 1 Eldritch Invocations (Class Features)
- Level 8 - Feat - Choose one from the Feats list
- Level 9 - Pick 1 Eldritch Invocations (Class Features)
- Level 11 - Mystic Arcanum - Pick 1 Level 6 Spell (Class Feature)
- Level 12 - Pick 1 Eldritch Invocations (Class Features)
- Level 12 - Feat - Choose one from the Feats list
BG3 Hexblade Features Progression
- Sub Class Features to be added.
BG3 Warlock Spell Slots
Warlock Level | Cantrips Known | Spell Slots | Spell Slot Level |
Level 1 Warlock | 2 | 1 | 1st |
Level 2 Warlock | 2 | 2 | 1st |
Level 3 Warlock | 2 | 2 | 2nd |
Level 4 Warlock | 3 | 2 | 2nd |
Level 5 Warlock | 3 | 2 | 3rd |
Level 6 Warlock | 3 | 2 | 3rd |
Level 7 Warlock | 3 | 2 | 4th |
Level 8 Warlock | 3 | 2 | 4th |
Level 9 Warlock | 3 | 2 | 5th |
Level 10 Warlock | 4 | 2 | 5th |
Level 11 Warlock | 4 | 3 | 5th |
Level 12 Warlock | 4 | 3 | 5th |
Hexblade Tips & Builds
- The Hexblade subclass will be added in Patch 8.
- Notes, Builds, and other tips go here
All Warlock Spells in Baldur's Gate 3
You can search by Name, Level, School, Casting Time and Class. Just type into the search box what you are looking for.
Quick Search of All Warlock Spells
Name | Level | School | Casting time | Description |
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Cantrip | Abjuration | Action | Inflicts Blade Ward (2) Take only half the damage from Bludgeoning, Piercing, and Slashing attacks. |
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Cantrip | Necromancy | Action | Inflicts Chill Touch (2) 18m |
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Cantrip | Evocation | Action | 1d10Force Conjure beam(s) of crackling energy. 18m |
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Cantrip | Enchantment | Action | Inflicts Friends (10) Gain Advantage on Charisma Checks against a non-hostile creature. 9m Concentration |
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Cantrip | Conjuration | Action | Create a spectral hand that can manipulate and interact with objects. 18m |
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Cantrip | Illusion | Action | Create an illusion that compels nearby creatures to investigate. 10 turns 18m |
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Cantrip | Conjuration | Action | 1d12 Poison Project a puff of noxious gas. 3m CON Save |
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Cantrip | Divination | Action | Inflicts True Strike (2) 18m Concentration |
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Lvl 1 | Abjuration | Action Level 1 Warlock Spell Slot |
Inflicts Armour of Agathys (1) Until Long Rest |
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Lvl 1 | Conjuration | Action Level 1 Warlock Spell Slot |
2d6Necrotic Prevents targets from using reactions. One Save: Targets still take half damage but are able to use reactions. 3m STR Save |
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Lvl 1 | Evocation | Action Level 1 Warlock Spell Slot |
3d6Fire Each flammable target is hit with 3~18 Fire damage. On Save: Targets still take half damage. 5mDEX Save |
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Lvl 1 | Enchantment | Action Level 1 Warlock Spell Slot |
Inflicts Charmed (10) Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue. 18m WIS Save |
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Lvl 1 | Enchantment | Action Level 1 Warlock Spell Slot |
Inflicts Command: Halt (1) Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. 18m WIS Save |
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Lvl 1 | Enchantment | Action Level 1 Warlock Spell Slot |
3d6 Psychic Inflicts Frightened (2) Frighten a creature: it will be easier to hit and cannot move. On Save: Target still takes half damage. 18m WIS Save |
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Lvl 1 | Transmutation | Bonus Action Level 1 Warlock Spell Slot |
Gain Dash immediately and as a bonus action on each of your turns until this spell ends. Until Long Rest Concentration |
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Lvl 1 | Evocation | Action Level 1 Warlock Spell Slot |
All targets within the light turn visible, and Attack Rolls against them have Advantage. 10 Turns 18m DEX Save Concentration |
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Lvl 1 | Evocation | Level 1 Warlock Spell Slot |
2~20 Damage React to your next attacker with flames that deal 2~20 Fire damage. On Save: Target still takes half damage. DEX Save |
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Lvl 1 | Enchantment | Bonus Action Level 1 Warlock Spell Slot |
1~6 Damage 1d6Necrotic (Conditional) Curse a creature so it takes additional damage whenever you attack it and to inflic Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends. you can Hex a new creature without expending a spell slot. 18mConcentration |
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Lvl 1 | Abjuration | Action Level 1 Warlock Spell Slot |
Inflicts Protection from Evil and Good (1) Protect an ally against the attacks and powers of aberrations, celestials, elements, fey, fiends, and undead. Until Long Rest Melee Concentration |
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Lvl 1 | Enchantment | Action Level 1 Warlock Spell Slot |
Put creatures into a magical slumber. Select targets up to a combines 24 hit points. 2 Turns 18m |
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Lvl 1 | Enchantment | Action Level 1 Warlock Spell Slot |
Inflicts Hideous Laughter (10) Leaves a creature Prone with laughter, without the ability to get up. 18m WIS Save Concentration |
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Lvl 1 | Evocation | Action Level 1 Warlock Spell Slot |
1~12 Damage1d12 Lightning Link yourself to a target with a bolt of lightning. Deal an additional 1~12 Lightning damage each turn by activating it. Inflicts Witch Bolt (10) 18m Concentration |
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Lvl 2 | Necromancy | Action Level 2 Warlock Spell Slot |
Limit a foe's sight range. It is easier to hit, and the creature will miss more often. 10 turns 18mCON Save |
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Lvl 2 | Enchantment | Action Level 2 Warlock Spell Slot |
Humanoids can't be Charmed, Frightened, or become enraged. 10 Turns 18m Concentration |
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Lvl 2 | Conjuration | Action Level 2 Warlock Spell Slot |
4~16 Damage 10 turns |
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Lvl 2 | Enchantment | Action Level 2 Warlock Spell Slot |
Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. 3 turns 18m WIS Save Concentration |
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Lvl 2 | Evocation | Action Level 2 Warlock Spell Slot |
Create a cloud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. 10 turns 5m 18m Concentration |
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Lvl 2 | Divination | Action Level 2 Warlock Spell Slot |
Focus your mind to read the thoughts of certain creatures while talking to them. Until Long Rest Concentration |
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Lvl 2 | Enchantment |
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Reduce a creature's peripheral vision and make it look at you. 10 mins 6m |
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Lvl 2 | Enchantment | Action Level 2 Warlock Spell Slot |
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits. 10 turns 18m WIS Save Concentration |
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Lvl 2 | Illusion | Action Level 2 Warlock Spell Slot |
Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage. 10 turns Melee Concentration |
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Lvl 2 | Illusion | Action Level 2 Warlock Spell Slot |
Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3 |
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Lvl 2 | Conjuration | Bonus Action Level 2 Warlock Spell Slot |
Surround by silver mist, you teleport to an unoccupied space you can see. 18m |
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Lvl 2 | Necromancy | Action Level 2 Warlock Spell Slot |
Weaken a foe; they deal half damage with weapon attacks using Strength. 18m Concentration |
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Lvl 2 | Evocation | Action Level 2 Warlock Spell Slot |
6~36 Damage6d6 Fire |
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Lvl 2 | Evocation | Action Level 2 Warlock Spell Slot |
3~24 Damage3d8 Thunder On Save: Targets still take half damage. |
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Lvl 2 | Illusion | Action Level 2 Warlock Spell Slot |
1~6 Damage1d6Psychic Deal damage to a creature each turn. The type of damage changes to the last type the creature suffered. 10 TURNS 18m INT Save Concentration |
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Lvl 3 | Necromancy | Action Level 3 Warlock Spell Slot |
Curse a creature with your touch. The curse either bestows Disadvantage on checks and Saving Throws or attacks, lets you deal additional damage to the target, or robs it of its actions. 10 Turns Melee WIS Save Concentration |
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Lvl 3 | Transmutation | Action Level 3 Warlock Spell Slot |
At the end of your turn, roll a d20. On 11 or higher, you vanish into the Ethereal Plane. While there, you can't be harmed or seen in this world. |
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Lvl 3 | Abjuration | Reaction Level 3 Warlock Spell Slot |
Nullify another creature's spell as a reaction. The spell must be 3rd Level or lower. If it is higher, you must succeed a Check to nullify it, the difficulty of which is based on the spell's Level. 18m |
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Lvl 3 | Illusion | Action Level 3 Warlock Spell Slot |
Project an image so frightening it makes targets drop everything and become Fearful. They will be easier to hit and cannot move. 2 Turns 1 turn 9m WIS Save Concentration |
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Lvl 3 | Evocation | Action Level 3 Warlock Spell Slot |
8~48 Damage8d6Fire Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. On Save: Targets still take half damage. 18m 6m DEX Sav |
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Lvl 3 | Transmutation | Action Level 3 Warlock Spell Slot |
Transform yourself or an ally into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage. Until Long Rest |
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Lvl 3 | Transmutation | Action Level 3 Warlock Spell Slot |
Bestow the ability to Fly upon yourself or an ally. 10 Turns Melee Concentration |
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Lvl 3 | Conjuration | Action Level 3 Warlock Spell Slot |
4~24 Damage2d6 Cold +2d6 Acid (Conditional) Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn. 18m 6m DEX Save Concentration |
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Lvl 3 | Conjuration | Action Level 3 Warlock Spell Slot |
Hypnotise creatures that can see the pattern. They cannot attack you. They cannot move or act. 2 Turns |
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Lvl 3 | Transmutation | Action Level 3 Warlock Spell Slot |
Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their movement speed quartered. 20 turns 6m18m |
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Lvl 3 | Abjuration | Action Level 3 Warlock Spell Slot |
Touch a creature or object to remove all Curses and Hexes affecting it. Melee |
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Lvl 3 | Transmutation | Action Level 3 Warlock Spell Slot |
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit. 10 turns 18m WIS Save Concentration |
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Lvl 3 | Conjuration | Action Level 3 Warlock Spell Slot |
Create a cloud of gas so nauseating it prevents creatures from taking actions. 6m 18m CON Save Concentration |
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Lvl 3 | Necromancy | Action Level 3 Warlock Spell Slot |
3~18 Damage3d6 Necrotic Touch an enemy to siphon their life force and regain half as many hit points. 10 Turns Melee Concentration |
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Lvl 4 | Abjuration | Action Level 4 Warlock Spell Slot |
Temporarily Banish your target to another plane of existence. 18m CHA Save Concentration |
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Lvl 4 | Necromancy | Action Level 4 Warlock Spell Slot |
8~64 Damage8d8Necrotic Plants are more susceptible to this spell: they roll with Disadvantage, and still take half of fall the damage if they succeed the roll. On Save: Target still takes half damage. 9m CON Save |
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Lvl 4 | Conjuration | Action Level 4 Warlock Spell Slot |
Teleport yourself and up to 1 adjacent ally to a place you can see. The ally cannot be larger than medium. Melee |
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Lvl 4 | Enchantment | Action Level 4 Warlock Spell Slot |
Make a beast fight alongside you. Every time the beast takes damage, it makes a Wisdom Saving Throw against your domination. 10 turns18m WIS Save Concentration |
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Lvl 4 | Conjuration | Action Level 4 Warlock Spell Slot |
3~18 Damage3d6Bludgeoning Tentacles sprout from the ground, turning the area into Diffucult Terrain, attacking and Smothering creatures within. 10 turns 6m 18m STR Save Concentration |
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Lvl 4 | Evocation | Action Level 4 Warlock Spell Slot |
2d8 Fire (Conditional) Wreathe your body in flames that shed light in a 3m radius, provide Resistance to Fire or Cold damage, and retaliate against melee attacks. 10 turns |
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Lvl 4 | Illusion | Action Level 4 Warlock Spell Slot |
Turn a creature Invisible. Attacks against it have Disadvantage. It attacks with Advantage. Melee Concentration |
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Lvl 4 | Evocation | Action Level 4 Warlock Spell Slot |
5d8Fire Create a blazing wall of fire, burning anyone who dares stand too close. 18m DEX Save Concentration |
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Lvl 5 | Evocation | Action Level 5 Warlock Spell Slot |
8d8Cold Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. On Save: Targets still take half damage. 9m CON Save |
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Lvl 5 | Enchantment | Action Level 5 Warlock Spell Slot |
Make a humanoid fight alongside you. Every time the creature takes damage, it makes a Wisdom Saving Throw against your domination. Allies cannot be dominated. 10 turns18m WIS Save Concentration |
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Lvl 5 | Evocation | Action Level 5 Warlock Spell Slot |
5d6Fire Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels. On Save: Targets still take half damage. 18m DEX Save |
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Lvl 5 | Enchantment | Action Level 5 Warlock Spell Slot |
Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits. 10 turns18m WIS Save Concentration |
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Lvl 5 | Illusion | Action Level 5 Warlock Spell Slot |
Disguise up to 4 members of your adventuring party. 18m |
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Lvl 5 | Transmutation | Action Level 5 Warlock Spell Slot |
Throw a creature or object up to 18m with a thought. Once per turn, you can use Telekinesis again without expending a spell slot. WIS Save Concentration |
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Lv 6 | Conjuration | Action Level 6 Spell Slot |
Create two liked teleportation portals. 10 Turns. 18mConcentration |
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Lv 6 | Necromancy | Action Level 6 Spell Slot |
8~48 Damage On Save: Targets still take half damage. |
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Lv 6 | Transmutation | Action Level 6 Spell Slot |
Atrophy a foe, Restraining them until they temporarity turn to stone. Target will Petrify if it does not succed its Saving Thorw within 3 turns. 3 Turns 18mCON SaveConcentration |
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Lv 6 | Necromancy | Action Level 6 Spell Slot |
Raise a corpse as a heinous mummy that fights by your side. Until Long Rest The target must be a Medium or small corpse. 18m |
All Warlock Spells Gallery
The Fiend Warlock Cantrips
The Fiend Warlock Lvl 1 Spells
The Fiend Warlock Lvl 2 Spells
The Fiend Warlock Lvl 3 Spells
The Fiend Warlock Lvl 4 Spells
Warlock Lvl 5 Spells
Warlock Lvl 6 Spells