Heavy Armor in Baldur's Gate 3 features various sets and pieces that provide defenses and additional bonuses to the playable character. Heavy Armor grants defenses against various Enemies and also provides with different fixed and random modifiers that affect the player stats. Armor pieces are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or are dropped by Enemies and Bosses. This page will indicate a list of all the Armor Pieces in Baldur's Gate 3 which will include its description and values. You can find detailed information on its location and properties on each individual page linked below.
Baldur's Gate 3 Heavy Armor
BALDUR'S GATE 3 HEAVY ARMOR COMPARISON TABLE
You can search by Name, Rarity, or Effect. Just type into the search box what you are looking for.
Quick Search of All Heavy Armor
Name |
AC |
Proficiency |
Quality |
Effects |
---|---|---|---|---|
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21 | Heavy Armor Proficiency | Legendary | Helldusk Armour: You are considered Proficiency with this armour while wearing it. Infernal Retribution: When you succeed a Saving Throw, the caster receives Burning for 3 turns. Prime Aegis of Fire: You have Resistance to Fire damage and cannot be Burned. You take 3 less damage from all sources. Disadvantage on Stealth Checks Fly |
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18 | Heavy Armor Proficiency | Very Rare | Magical Plate: All incoming damage is reduced by 2. Intense Adamantine Backlash: When a melee attack hits you, the attack is sent Reeling for 3 turns. Attackers can't land Critical Hits on the wearer. Disadvantage on Stealth Checks |
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19 | Heavy Armor Proficiency | Very Rare | Magical Plate: All incoming damage is reduced by 1 Advantage on Wisdom Saving Throws Checks. Disadvantage on Stealth Checks |
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19 | Heavy Armor Proficiency | Very Rare | Magical Plate: All incoming damage is reduced by 2 Reaper's Rigidity: When activated, you can't be moved against your will by any spell or action, but have Disadvantage on Dexterity Saving Throws Disadvantage on Stealth Checks Howl of the Dead |
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19 | Heavy Armor Proficiency | Very Rare | Magical Plate: All incoming damage is reduced by 2. Endurance by Fire: You have Resistance to Fire damage and a +2 bonus to Saving Throws. Can cast Fire Shield once per Long Rest. |
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20 | Heavy Armor Proficiency | Very Rare | Magical Plate: All incoming damage is reduced by 2. Legendary Persistence: You gain Resistance and Blade Ward. |
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18 | Heavy Armor Proficiency | Rare | Disadvantage on Stealth Checks Eternal Devotion |
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18 | Heavy Armor Proficiency | Rare | Lesser Infernal Retribution: When you are hit by a foe within 2m, it might take 1d4 Fire damage. Superior Plate: You take 1 less Piercing damage. Disadvantage on Stealth checks. |
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18 | Heavy Armor Proficiency | Rare | Frightened Immunity: You can't be Frightened. Illithid Protection: If the wearer is infested by a mind flayer tadpole, they gain a +1 to Intelligence, Wisdom, and Charisma Saving Throws. Disadvantage on Stealth Checks |
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18 | Heavy Armor Proficiency | Rare | Superior Material: You take 2 less Slashing Damage. Disadvantage on Stealth Checks |
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19 | Heavy Armor Proficiency | Rare | Superior Plate: You take 1 less Piercing Damage. Body Aid: Gain a +1 bonus to Strength Saving Throws and Checks. Constitution +2 (up to 20) Disadvantage on Stealth Checks |
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18 | Heavy Armor Proficiency | Rare | Lesser Infernal Retribution: When you are hit by a foe within 2m, it might take 1~4 Fire Damage. Superior Plate: You take 1 less Piercing Damage. Disadvantage on Stealth Checks |
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20 | Heavy Armor Proficiency | Rare | Exceptional Plate: You take 2 less damage Slashing, Piercing, and Bludgeoning sources. Disadvantage on Stealth Checks |
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16 | Heavy Armor Proficiency | Rare | Superior Material: You take 1 less Slashing Damage. Body Aid: Gain a +1 bonus to Strength Saving Throws and Checks. Disadvantage on Stealth Checks |
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17 | Heavy Armor Proficiency | Rare | Force Absorption: Gain Force Conduit when taking Slashing, Piercing, or Bludgeoning damage. Disadvantage on Stealth Checks |
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19 | Heavy Armor Proficiency | Rare | Superior Plate: You take 1 less Piercing Damage. Body Aid: Gain a +1 bonus to Strength Saving Throws and Checks. Disadvantage on Stealth Checks |
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17 | Heavy Armor Proficiency | Uncommon | Superior Material: You take 1 less Slashing damage. Disadvantage on Stealth rolls |
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18 | Heavy Armor Proficiency | Common | Disadvantage on Stealth rolls |
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19 | Heavy Armor Proficiency | Uncommon | Superior Plate: You take 1 less damage from Slashing, Piercing and Bludgeoning sources. Disadvantage on Stealth rolls |
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18 | Heavy Armor Proficiency | Uncommon | Grants Resistance to Necrotic Damage. |
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15 | Heavy Armor Proficiency | Uncommon | Disadvantage on Stealth rolls No AC Bonus from Dexterity |
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18 | Heavy Armor Proficiency | Uncommon | Disadvantage on Stealth rolls No AC Bonus from Dexterity |
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16 | Heavy Armor Proficiency | Common | Disadvantage on Stealth rolls No AC Bonus from Dexterity |
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18 | Heavy Armor Proficiency | Common | Disadvantage on Stealth rolls No AC Bonus from Dexterity |
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14 | Heavy Armor Proficiency | Common | Disadvantage on Stealth rolls No AC Bonus from Dexterity |
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17 | Heavy Armor Proficiency | Common | Disadvantage on Stealth rolls No AC Bonus from Dexterity |
man, i spent hours updating this page and adding in every single heavy armor item available and updating outdated info for some shmuck to revert it back to the old version because they didn't bother to see if the page was updated in the time they had been sitting on it.
- Anonymous
I cant be the only one that feels like Gear/armor/weps selection is lackluster....
- Anonymous
Missing the Armor of Persistence that you can buy from Dammon in Act 3, automatically gives you "blade ward" and "Resistance", all incoming damage -2
- Anonymous
pretty cool knowing you've found a bunch of armors that aren't even on this wiki yet
- Anonymous
Why does heavy armor thats worse than medium armor even exist? Especially the medium armor that you get at the start of the game? Is it for 8 dex heavy warriors that just got unlucky with loot?
- Anonymous
- Anonymous
Does anyone know if a negative dex modifier would effect yor AC in heavy armor. Read from DnD 5E that heavy armor af doesn't allow for any dex modifier bonus nor does it subtract from the AC should you gave negative Dexterity score.
- Anonymous
Why is Faerun having a Heavy Armor shortage? Sarevok starting the Iron Crisis again? I can't find of them.
- Anonymous
Trying to figure out why my custom fighter can't even hold the adamantine splint in their inventory, anyone got an idea?
- Anonymous
- Anonymous
All gear in this game is seriously lazy. So many items share the exact same models as the most common gesr despite supposedly being uncommon up to rare/very rare. Like it's some Elderscrolls level of lazy when it comes to differentiating gear.
Especially when the most items tend to differ is by being a slightly different hue or some arbitrary, ultimately pointless "effect" that's so specific it might as well not even be on said item.
This is a game that will end up greatly benefiting from mods. Assuming the modders can stop cooming long enough to make non sex/nudity based mods to begin with.
4
+18
-1