Status Effects are more commonly referred to as Conditions in Baldur's Gate 3. These are special conditions that provides bonuses or penalties that affect a character for a certain amount of time. Positive effects are usually acquired through Skills, and Equipment, while negative effects come from enemy weapons and abilities. Status Effects can last for a certain number of turns or until the next short or long rest. There are also permanent statuses, that remain forever or until you perform a specific action, for example, drinking an antidote Potion. The Help action a target up. Can be used to remove some status effects like Prone, Downed, Sleeping, Enwebbed, and Ensnared.

Below you can find all Status Effects on Baldur's Gate 3 and how they affect the characters

 

Baldur's Gate 3 Status Effects

Status Effects Table
Action/Skills Table
Status Effects Gallery
Permanent Bonuses Table

 

All Status Effects in Baldur's Gate 3

Quick Search of All Status Effects in Baldur's Gate 3:

Name Effect
acid condition icon Acid
 Reduces Armour Class by 2.
A Clown in Town
Your face is painted. (Making Dolly Dolly Dolly angry while inside the Moonlantern.)
Accursed Coins
This cursed visage controls part of the coins protecting the Toll Collector. When a a visage is killed, Gerringothe Thorm loses 100 Hit Points and a piece of her coin armor.
alcohol condition icon Alcohol
Has Disadvantage on Dexterity and Charisma checks.
Ancient Grudges
Has Advantage on Attack Rolls against aberrations.
Anointed in Splendour
Has a +2 bonus to all Saving Throws.
arcane acuity iconArcane Acuity
Affected entity has a +1 bonus to its spell Attack Rolls and spell Difficulty Class per turn remaining.
arcane acuity icon Arcane Charge
While Threatened, affected entity has a +1 bonus to damage with spells.
arcane acuity icon Arcane Synergy
Weapon attacks deal additional damage equal to affected entity's Spell Casting Ability Modifier.
aura of leadership status effect baldurs gate3 guide 64px Aura of Leadership
 Nearby allies deal an additional 1d4 Force damage, as long as the hobgoblin isn't incapacitated.
awakened icon Awakened
You can use all Illithid powers as a Bonus Action.
bane spell baldursgate3 wiki guide 35px Bane
 Receive a 1d4 penalty to attack rolls and saving throws.
bleeding icon baldurs gate 3 wiki guide 25px Bleeding
Take 2 slashing damage at the start of each turn and has disadvantage on Constitution Saving Throws.
blinded condition icon Blinded
Ranged attacks and spells have a range of 3m and Attack Rolls suffer Disadvantage.
 Blood
Douses unprotected flames. Can be frozen.
bloodless icon Bloodless
Feels a bit woozy. -1 to Attack Rolls, Saving Throws, and most Ability Checks.
braced status effect icon baldurs gate3 guide 64px Braced
Spend 6m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
burning status effect baldursgate3 wiki guide 64px Burning
Take an additional 1d4 Fire damage per turn for the duration.
buthirs wrath status effect baldurs gate3 guide 64px Buthir's Wrath
Buthir is enraged! Strength increased by 4, Armour Class Reduced by 2.
calm emotions spell bg3 wiki guide 35px Calmed
Can't be Charmed or Frightened.
 Caustic Brine
Covered in caustic brine. Takes 1d4 Acid damage per turn.
charmed icon baldurs gate 3 wiki guide 64px Charmed
A Charmed creature can't harm the charmer, and the charmer has advantage on Charisma checks against the creature.
chest trauma icon Chest Trauma
 Has Disadvantage on Constitution Saving Throws and has one fewer action. Removed by healing.
chilled icon Chilled
Affected entity is Vulnerable to Cold damage and Resistant to Fire damage.
crippled icon Crippled
Movement speed reduced to 0, and has Disadvantage on Dexterity Saving Throws.
dazed icon status effect baldurs gate3 guide 64px Dazed
Has Disadvantage on Wisdom Saving Throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
dead status effect baldursgate3 wiki guide 64px Dead
This creature is dead.
death wish status effect baldurs gate3 guide 64px Death Wish
Creature carries a powder keg. It could explode at any moment.
difficult terrain status effect baldursgate3 wiki guide 64px Difficult Terrain
Character moves at half speed.
distressed status effect baldursgate3 wiki guide 64px Distressed
The Owlbear has sustained damage to its eye. It cannot make Critical Hits and has Disadvantage on Perception Checks.
downed status effect baldursgate3 wiki guide 64px Downed
If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. One 3 successes, you stop bleeding out and become Stable. On 3 failures, you die. If you regain any hit points, the conditions is removed. If an ally Helps you, you regain 1 hit point.
alcohol condition icon Drunk
Has Disadvantage on Dexterity and Charisma checks.
electrocuted icon Electrocuted
Takes 1d4 Lightning damage at the start of each turn.
encumbered icon Encumbered
Carrying too much weight. Movement Speed reduced, and Jump distance is halved.
ensnaring strike spell baldursgate3 wiki guide 35px 1 Ensnared
Ensnared creatures cannot move and take 1d6 Piercing at the start of each turn.
entangled icon Entangled
Cannot move. Attack Rolls against the creature have Advantage.
enthralled status effect baldursgate3 wiki guide 64px Enthralled
No longer in control of itself.
web spell baldursgate3 wiki guide 35px Enwebbed
Cannot move. Attack rolls against you have Advantage, while your attack rolls have Disadvantage. You also have Disadvantage on Dexterity saving throws.
 Exhausted
TBC
ray of enfeeblement spell baldursgate3 wiki guide 35px 1 Feeble
Deal half damage with weapon attacks that use Strength.
barbarian frenzy bg3 wiki guide 64x Frenzied
Deal 2 extra damage with melee and improvised weapons, and when throwing objects. Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws. Cannot cast or concentrate on spells.
frightened status effect baldursgate3 wiki guide 64px Frightened
A frightened creature has Disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can't willingly move closer to the source of its fear.
frostbite icon Frostbite
When taking cold damage, takes an additional 1 cold damage per turn of Frostbite remaining.
gaping wounds status effect icon baldurs gate3 guide 64px Gaping Wounds
Attacks against this creature deal an additional two piercing damage. Removed by healing.
Haemorrhaged
Bleeding from the inside. Suffers 1-6 Piercing damage at end of turn.
hamstrung status effect icon baldurs gate3 guide 64px Hamstrung
Movement Speed reduced by 50%.
happy icon Happy
Astarion's vampiric hunger has been temporarily sated. +1 to all Attack Rolls, Saving Throws, and most Ability Checks.
burning status effect baldursgate3 wiki guide 64px Heat
Engulfed by a vengeful fire. Takes 1d4 fire damage each turn, but can use Heat Convergence.
heavily encumbered icon Heavily Encumbered
Carrying far too much weight. Movement Speed heavily reduced, and you can no longer climb or Jump. You also have Disadvantage on Ability Checks and Attack Rolls, as well as Strength, Dexterity, and Constitution Saving Throws.
heavily obscured icon Heavily Obscured
You are hiding in a heavily obscured area. Expect to go undetected unless you get too close to another creature.
hypnotic pattern spells bg3 wiki guide64px Hypnotised
Can't Move or take Actions, Bonus Actions, or Reactions.
incapacitated icon Incapacitated
Cannot take Actions or Reactions. Lose Concentration, if maintaining a Concentration spell.
infested icon Infested
Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn. When hit with a melee attack, the infestation spreads to the attacker. Upon death, the infestation spreads to all nearby creatures.
invisible condition iconInvisible
Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
stunned icon Lethargic
Can't move or take Actions, Bonus Actions, or Reactions.
lightning charges icon Lightning Charges
Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1 Lightning Damage.
 Mad
Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.
magmatic disturbance icon Magmatic Disturbance
The presence of this creature disturbs nearby lava, making it bubble and explode.
magmatic regeneration status effect baldurs gate3 guide 64px Magmatic Regeneration
Regain 10d6 hit points when starting a turn in lava.
 Mirth-Wracked
Stunned by a wild joke. Can't move or take Actions, Bonus Actions or Reactions until damaged.
momentum icon Momentum
Increases movement by 1.5m (5 ft). Removed when Restrained, Incapacitated, Prone, or slowed down.
 Mud
Difficult terrain - Character moves at half speed.
Mystra's Benevolence
Gale has Advantage to Concentration checks.
 Nauseated
Vulnerable to Psychic and Acid damage until next Long Rest.
necromancy of thay Necromancy of Thay
Gain Speak with Dead once per long rest.
Newborn
Gathering its bearings. Disadvantage on Attack Rolls, lowered Armour Class and Hit Points, and cannot take Reactions.
acid condition icon Noxious Fumes
Affected entity takes 1d4 Poison damage each turn. It must succeed a Constitution Saving Throw or take an additional 2d4 Poison damage, taking half damage in a success.
off balance status effect icon baldurs gate3 guide 64px Off Balance
The effected entity has Disadvantage on Strength and Dexterity checks, and attack rolls against the entity have Advantage.
 Oil
Flammable.
owlbears rage icon Owlbear's Rage
The Owlbear is enraged! Strength is increased by 2.
hold person spell baldursgate3 wiki guide 35px 1 Paralyzed
Creature is Incapacitated. Automatically fails all Strength and Dexterity Saving Throws. Attack Rolls against the creature have Advantage. Any attack roll made against this creature by an attacker within 10 ft automatically hits and is an automatic Critical Hit.
pinched icon Pinched
Takes 1d4 damage at the beginning of each turn and Movement Speed is reduced by 10ft.
poisoned icon Poisoned
Suffers Disadvantage on Attack Rolls and Ability Checks.
Poisonous Fumes
Takes 1d4 Poison damage per turn. Suffers Disadvantage on Attack Rolls and Ability Checks.
prepared status effect icon baldurs gate3 guide 64px Prepared
Deal an additional amount damage with your melee weapon for the rest of the turn.
prone status effect icon baldurs gate3 guide 64px Prone
Inflicts disadvantage on Strength and Dexterity saving Throws.
radiating orb icon Radiating Orb
Affected entity has -1 to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it.
rallied status effect icon baldurs gate3 guide 64px Rallied
Maximum Hit Points increased by 8.
reckless warcry icon Reckless Warcry
Strength is increased by 3, while Armour Class is decreased by 1.
reeling icon Reeling
Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to Attack Rolls for every turn remaining.
Restrained
Cannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.
reverberation icon Reverberation
Affected entity has a -1 penalty to Strength, Dexterity, and Constitution Saving Throws per turn remaining.
sapped 1status effect baldursgate3 wiki guide 64px Sapped
TBC
 Shattered
Imbued with the gnawing exhaustion of endless labour. Receives an additional 1d4 piercing damage when struck with deep delver.
shocked icon Shocked
Cannot take reactions and has Disadvantage on Ability Checks and Saving Throws using Dexterity.
Sickened
Overwhelming, indescribable sickness. Vulnerable to most types of damage.
silenced icon Silenced
Becomes unable to cast verbal Spells.
Silvanus' Blessing
Proficiency in Nature and Animal Handling.
sleep icon baldurs gate 3 wiki guide 64px Sleeping
A sleeping creature cannot move or act. Moreover, the creature automatically fails Strength and Dexterity Saving Throws. Attack Rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within 5ft of the creature.
Slightly Drunk
Just drunk enough for everyone to notice. Strength increased by 2, Disadvantage on Charisma and Dexterity Checks.
soul branding status effect baldurs gate3 guide 64px Soul Branding
Creature's Movement Speed is increased by 5ft, and its next weapon attack deals an additional 2d4+1 Fire Damage. This condition ends upon landing a successful weapon attack.
stunned icon Stunned
Can't move or take actions, bonus actions, or reactions
surprised status effect baldursgate3 wiki guide 64px Surprised
Cannot take actions or reactions.
threatened status effect baldursgate3 wiki guide 64px Threatened
An enemy is close. Creature has disadvantage on ranged attacks.
turned undead baldurs gate 3 wiki guide 25px Turned
A turned creature must spend its turns trying to move as far away from the creature who turned it as possible. It can't willingly move to a space within 30ft of that creature. It also can't take Reactions. For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving. The condition ends upon taking damage.
true strike spell baldursgate3 wiki guide 35pxTrue Strike
The spellcaster has Advantage on Attack Rolls against this creature.
Twisting Vines
Difficult terrain - Characters move at half speed and may become Ensnared.
Unconscious
Character is unconscious.
Under Operation
Targets cannot move or speak.
Water
Douses unprotected flames. Can be electrified or Frozen.
weak grip icon Weak Grip
Has disadvantage on attack rolls and Strength Saving Throws. Removed if an ally Helps this creature.
wet icon Wet
Prevented from burning. Resistant to Fire Damage but Vulnerable (double damage) to Lightning and Cold Damage.
wrath icon Wrath

You have a +1 bonus to melee damage.

Baldur's Gate 3 Status Effect Actions & Spells

The following Actions and Spells inflict Status Effects with the same names or have effects unique to the Action/Spell.

Quick Search of Action and Spell-related Status Effects in Baldur's Gate 3:

Name Effect
Aid
 Hit point maximum increased by 5.
Action Surge
Push yourself beyond your limits and gain one action.
Armour of Agathys
A spectral frost covers you. Gain 5 temporary hit points and deal 5 Cold Damage to any creature that hits you with a melee attacks.
Arms of Hadar
Targets can't take reactions.
Barkskin
Target's Armour Class is increased to 16.
Beacon of Hope
Targets gain Advantage on Wisdom Saving Throws and Death Saving Throws, and regain the maximum number of HP from any source of healing.
Blade Ward
Gain Resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks.
Bless
Targets gain a +1d4 bonus to Attack Rolls and Saving Throws.
Blur
Attackers have Disadvantage on Attack rolls against you. Doesn't affect creatures that don't rely on sight or that can see through illusions.
Bone Touch
Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls.
Branding Smite
Targets hit are unable to turn Invisible.
Click Heels
For 1 turn, your Movement Speed is doubled, and enemies have Disadvantage on Opportunity Attacks against you.
Cloud of Daggers
Conjure a cloud of spinning daggers that attack anyone inside for 4d4 Slashing Damage per turn.
Colour Spray
Ranged attacks and spells have a range of 15ft and attack rolls suffer disadvantage. Attack rolls against Blinded creatures have advantage.
Command (Halt)
Target cannot move or act.
Control Undead
This undead is under the control of a Paladin. It will follow the Paladin and attack their enemies.
Compelled Duel
Target can only attack the caster.
Crown of Madness
Instilled with magical madness. Will attack the nearest creature.
Darkvision
Target has the ability to see in the dark out to a range of 12m.
Dash
Double your Movement Speed this turn.
Detect Thoughts
Focus your mind to read the thoughts of certain creatures while talking to them.
Disengage
Moving won't provoke Opportunity Attacks.
Disguise Self
Magically change all aspects of your appearance.
Divine Favour
Caster's weapon attacks deal an additional 1d4 Radiant Damage.
Divine Sense
Target gains Advantage on Attack Rolls against celestials, fiends, and undead.
Enhance Ability
Target gains Advantage on Ability Checks with a chosen Ability.
Enlarge - Reduce
Enlarge - Size is increased. Weapon attacks deal 1d4 more damage. Has Advantage on Strength Checks and Saving Throws.
Reduce - Size is reduced. Weapon attacks deal 1d4 less damage. Has Disadvantage on Strength Checks and Saving Throws.
Expeditious Retreat
Gain Dash as a bonus action.
Faerie Fire
Shed dim light. Incoming attacks have advantage. Cannot be Invisible.
False Life
Bolster yourself with a necromantic facsimile of life to gain 7 temporary hit points.
Feather Fall
Slow the rate of descent of allied creatures. They become Immune to Falling damage.
Feign Death
Target becomes Resistant to all damage except psychic damage, and disease and poison no longer have any effect.
Find Familiar: Frog
Bufotoxin - Targets have Disadvantage on Dexterity Saving Throws
Friends
 Target gains Advantage on Charisma Checks against it.
Gaseous Form
Target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.
Goad
Must attack the goading creature, if possible.
Grease
Creatures caught in the terrain generated are slowed and may fall Prone.
Guidance
Target adds 1d4 for Ability Rolls for the duration of this spell.
Guiding Bolt
The next attack roll made against this creature has Advantage.
Haste
Target gains +2 AC, Advantage to Dexterity Saving Throws, Movement Speed is doubled, and it can take one additional Action per turn. When the condition ends, become Lethargic and is unable to Move or take Actions for 1 turn.
Healing Radiance
Allies within 10ft will regain Hit Points at the start of the Paladin's next turn.
Heat Metal
Target receives Disadvantage on Attack Rolls and Ability Checks if in contact with heated metal.
Heroism
Target can no longer be Frightened and gains 5 temporary hit points each turn.
Hex
Creature takes additional damage whenever you attack it. It also has Disadvantage on Ability Checks with an Ability of your choosing.
Hold Person
Paralyse a humanoid creature, making it unable to move or act.
Holy Rebuke
Target gains a vengeful aura that deals 1d4 Radiant Damage to anyone who hits them with a melee attack.
Horde Breaker (Ranged)
Target two creatures standing close to each other. Shoot the first creature and open the second for a follow-up strike.
Hunter's Mark
Marked creature takes an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks.
Invisibility
Target has Advantage on Attack Rolls and impose Disadvantage on enemy Attack Rolls. Attacking or casting a Spells ends this condition.
Jump
Target has tripled jumping distance.
Light
Target has an aura of light with a radius of 40ft
Longstrider
Target's Movement Speed increased by 10ft.
Mage Armour
Target's Armour Class increases to 13 + their Dexterity modifier.
Magic Weapon
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rolls.
Mirror Image
Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3.
Momentum
Movement Speed increased by 3m.
Pass without Trace
Targets gain a +10 bonus to Stealth checks.
Protection from Energy
Target gains Resistance to Acid, Cold, Fire, Lightning, or Thunder damage.
Protection from Evil and Good
The target is protected against aberrations, celestials, elementals, fey, fiends, and undead. These creatures have disadvantage on Attack Rolls against the target, and the target can’t be CharmedFrightened, or Possessed by them.
Protection from Poison
Targets are cleansed of all poisons affecting it, gains Advantage to Saving Throws against being Poisoned, and gains Resistance to Poison damage.
Rage
While raging, you deal 2 extra damage with melee and improvised weapons, and when throwing objects. You also have Resistance to physical damage, and Advantage on Strength checks and Saving Throws.
Ray of Frost
Target's Movement Speed is reduced by 3m.
Repulsor
Gain the additional Illithid Power Repulsor.
Resistance
Target receives a +1d4 bonus to Saving Throws.
Searing Smite
Attacks deal an extra 1d6 Fire Damage.
Shield of Faith
Target has an increase in Armour Class by 2.
Shillelagh
Target's weapon becomes magical, deals 1d8+2 Bludgeoning damage, and uses their Spellcasting Ability for Attack Rolls.
Shocking Grasp
Target cannot take reactions.
Sleet Storm
Creatures caught in the area lose concentration if concentrating on a spell.
Speak with Animals
Gain the ability to comprehend and verbally communicate with beasts.
Spirit Guardians
Enemies within range have their Movement Speed halved on a failed Wisdom Saving Throw.
Spiteful Suffering
Target takes 1d4+3 Necrotic damage each turn and Attack Rolls against it have Advantage.
Thaumaturgy
Has advantage on Intimidation and Performance checks.
True Strike
The spellcaster has Advantage on Attack Rolls against this creature.
Tasha's Hideous Laughter
Inflict a creature with fits of laughter, leaving it Prone without the ability to get up.
Vicious Mockery
Target receives Disadvantage on its next Attack Roll.
Wild Shape: Wolf
Exposing Bite - Creature is distracted. The next attack against the creature from within 5ft is guaranteed to be a critical hit.
Witch Bolt
The lightning arc can be activated to automatically deal an additional 1d12 Lightning Damage.

Baldur's Gate 3 Status Effect Gallery


Acid

Reduces Amour Class by 2.

aid status effect baldurs gate3 guide 64px
Aid

Hit point maximum increased by 5.

aura of leadership status effect baldurs gate3 guide 64px
Aura of Leadership

Nearby allies deal an additional 1d4 Force damage, as long as the hobgoblin isn't incapacitated.

Bane (Status Effect)

Receive a 1d4 penalty to attack rolls and saving throws.

 

bleeding icon baldurs gate 3 wiki guide 64px
Bleeding

Takes 2 slashing damage at the start of each turn and has disadvantage on Constitution Saving Throws.


Blinded

Ranged attacks and spells have a range of 15ft and Attack Rolls suffer Disadvantage.


Blood

Douses unprotected flames. Can be frozen.


Bloodless

Feels a bit woozy. -1 to Attack Rolls, Saving Throws, and most Ability Checks

 

braced status effect icon baldurs gate3 guide 64px
Braced

Effect goes here

burning status effect baldursgate3 wiki guide 64px
Burning

Takes additional 1d4 Fire damage for the duration.

buthirs wrath status effect baldurs gate3 guide 64px
Buthir's Wrath

Buthir is enraged! Strength increased by 4, Armour Class Reduced by 2.


Calmed

Can't be Charmed or Frightened.

 


Caustic Brine

Covered in caustic brine. Takes 1d4 Acid damage per turn.

charmed icon baldurs gate 3 wiki guide 64px
Charmed

A Charmed creature can't harm the charmer, and the charmer has advantage on Charisma checks against the creature.


Chest Trauma

Has Disadvantage on Constitution Saving Throws and has one fewer action.


Cold

Effect goes here

 


Crippled

Movement speed reduced to 0, and has Disadvantage on Dexterity saving throws.

dazed icon status effect baldurs gate3 guide 64px
Dazed

Has Disadvantage on Wisdom Saving Throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.

dead status effect baldursgate3 wiki guide 64px
Dead

This creature is dead.

death wish status effect baldurs gate3 guide 64px
Death Wish

Creature carries a powder keg. It could explode at any moment.

 

difficult terrain status effect baldursgate3 wiki guide 64px
Difficult Terrain

Character moves at half speed.

distressed status effect baldursgate3 wiki guide 64px
Distressed

The Owlbear has sustained damage to its eye. It cannot make Critical Hits and has Disadvantage on Perception Checks.

downed status effect baldursgate3 wiki guide 64px
Downed

If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws.


Electrocuted

Takes 1d4 Lightning damage at the start of each turn.

 


Encumbered

Carrying too much weight. Movement Speed reduced, and Jump distance is halved.


Ensnared

Ensnared creatures cannot move and take 1d6 Piercing at the start of each turn.


Entangled

Cannot move.

enthralled status effect baldursgate3 wiki guide 64px
Enthralled

No longer in control of itself.

 


Enwebbed

Cannot move. Attack rolls against you have advantage, while your attack rolls have disadvantage. You also have disadvantage on Dexterity saving throws.


Exhausted

Effect goes here.


Feeble

Deal half damage with weapon attacks that use Strength.


Frenzied

Deal 2 extra damage with melee and improvised weapons, and when throwing objects. Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws. Cannot cast or concentrate on spells.

 

frightened status effect baldursgate3 wiki guide 64px
Frightened

A frightened creature has Disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can't willingly move closer to the source of its fear.


Frostbite

When taking cold damage, takes an additional 1 cold damage per turn of Frostbite remaining.

gaping wounds status effect icon baldurs gate3 guide 64px
Gaping Wounds

Attacks against this creature deal an additional two piercing damage. Removed by healing.

hamstrung status effect icon baldurs gate3 guide 64px
Hamstrung

Movement Speed reduced by 50%.

 


Happy

Astarion's vampiric hunger has been temporarily sated. +1 to all Attack Rolls, Saving Throws, and most Ability Checks.


Heavily Encumbered

Carrying far too much weight.


Heavily Obscured

You are hiding in a heavily obscured area. Expect to go undetected unless you get too close to another creature.


Incapacitated

Cannot take Actions or Reactions. Lose Concentration if maintaining a Concentration spell

 


Infested

Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn. When hit with a melee attack, the infestation spreads to the attacker.


Lightning Charges

Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1 Lightning Damage.


Magmatic Disturbance

The presence of this creature disturbs nearby lava, making it bubble and explode.

magmatic regeneration status effect baldurs gate3 guide 64px
Magmatic Regeneration

Regain 10d6 hit points when starting a turn in lava.

 


Mud

Difficult terrain - Character moves at half speed.

new born status effect baldursgate3 wiki guide 64px
Newborn

Gathering its bearings. Disadvantage on attack rolls, lowered Armour Class and Hit Points, and cannot take reactions. 

off balance status effect icon baldurs gate3 guide 64px
Off Balance

The effected entity has Disadvantage on Strength and Dexterity checks, and attack rolls against the entity have advantage.


Oil

Flammable.

 

owlbear's rage status effect baldursgate3 wiki guide 64px
Owlbear's Rage

The owlbear is enraged! Strength is increased by 2.


Paralyzed

Creature is Incapacitated. Automatically fails all Strength and Dexterity Saving Throws. Attack Rolls against the creature have Advantage.


Pinched

Takes 1d4 damage at the beginning of each turn and Movement Speed is reduced by 10ft.


Poisoned

Suffers Disadvantage on attack rolls and ability checks.

 


Poisonous Fumes

Takes 1d4 Poison damage per turn. Suffers Disadvantage on Attack Rolls and Ability Checks.

prepared status effect icon baldurs gate3 guide 64px
Prepared

Deal an additional amount damage with your melee weapon for the rest of the turn.

prone status effect icon baldurs gate3 guide 64px
Prone

Inflicts disadvantage on Strength and Dexterity saving Throws.


Rallied

Maximum Hit Points increased by 8.

 

reckless warcry status effect baldurs gate3 guide 64px
Reckless Warcry

Strength is increased by 3, while Armour Class is decreased by 1.

reeling icon
Reeling

Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to Attack Rolls for every turn remaining.

sapped 1status effect baldursgate3 wiki guide 64px
Sapped

Effect goes here


Shattered

Imbued with the gnawing exhaustion of endless labour. Receives an additional 1d4 piercing damage when struck with deep delver.

 


Shocked

Cannot take reactions and has Disadvantage on Ability Checks and Saving Throws using Dexterity.


Silenced

Becomes unable to cast verbal Spells.


Silvanus' Blessing

Proficiency in Nature and Animal Handling.

sleeping status effect baldursgate3 wiki guide 64px
Sleeping

A sleeping creature cannot move or act. Moreover, the creature automatically fails Strength and Dexterity Saving Throws.

 

slightly drunk status effect baldurs gate3 guide 64px
Slightly Drunk

Just drunk enough for everyone to notice. Strength increased by 2, Disadvantage on Charisma and Dexterity Checks.

soul branding status effect baldurs gate3 guide 64px
Soul Branding

Creature's Movement Speed is increased by 1.5m, and its next weapon attack deals an additional 2d4+1 Fire Damage. This condition ends upon landing a successful weapon attack.


Stunned

Can't move or take actions, bonus actions, or reactions.

surprised status effect baldursgate3 wiki guide 64px
Surprised

Cannot take actions or reactions.

 

threatened status effect baldursgate3 wiki guide 64px
Threatened

An enemy is close. Creature has Disadvantage on ranged attacks.


Turned

A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.


Twisting Vines

Difficult terrain - Characters move at half speed and may become Ensnared.


Unconscious

Character is unconscious. 

 


Under Operation

Targets cannot move or speak.


Water

Douses unprotected flames. Can be electrified or Frozen.


Weak Grip

Has disadvantage on attack rolls and Strength Saving Throws. Removed if an ally Helps this creature.

Wet

Prevented from burning. Resistant to Fire Damage but Vulnerable (double damage) to Lightning and Cold Damage.

 


Wrath

You have a +1 bonus to melee damage.

Baldur's Gate 3 Permanent Bonuses Table

The following Status Effects are permanent once obtained.

Name Effect How to Obtain
Auntie Ethel's Hair
Gain +1 to an Ability Score of choice. Can only be obtained by completing the Act 1 Quest Save Mayrina. Take the brother's side at the beginning and confront Auntie Ethel about Mayrina. Fight her until she's low on HP and she will beg to be spared. Agreeing to her deal and accepting her power grants you Auntie Ethel's Hair.
Awakened
You can use all Illithid powers as a bonus action. In Find the Githyanki Crèche, enter the Zaith'isk and suceed on all three saving throws.
Alternatively, while Lae'zel is in the Zaith'isk, choose the option: "4. [ARCANA] Draw on the zaith'isk's power, take it as your own.", and succeed at a 30 DC Arcana check.
BOOOAL's Benediction
Gain Advantage on Attack Rolls against Bleeding targets. Can be obtained by speaking to BOOOAL in The Festering Cove. When he demands blood, offer to sacrifice one of your Companions. The chosen Companion will turn hostile and initiate an encounter. Defeat them to gain this BOOOAL's Benediction.
Brand of the Absolute
Allows the benefits from Absolute Equipment. (Absolute's Warboard, Faithbreaker, Gloves of Power, Ring of Absolute Force, Vision of the Absolute) Can be only be obtained by speaking to True Soul Gut at the Goblin Camp. The first time you meet her, she demands to mark your flesh with the sign of The Absolute. Agree, and you'll gain the Brand of the Absolute.
Loviatar's Love
When you have 30% Hit Points or less, you gain a +2 bonus to Attack Rolls and Wisdom saving throws. Can be only be obtained by speaking to Abdirak in the Shattered Sanctum. Speak to him about the practices of a follower of Loviatar when discussing the nearby prisoner. Agree to his proposal, then succeed in two Intimidation Checks to earn Loviatar's Love.
Musical Instrument Proficiency
You know how to play a variety of musical instruments and are able to entertain a crowd with them. Can be obtained by speaking to Alfira in the Druid Grove. Help her finish her song by accepting the Lute she offers. You will have to succeed in two Charisma Checks, after which you'll gain the Musical Instrument Proficiency. Completing her song by asking about her teacher does not grant you this Proficiency.
Necromancy of Thay
Gain Speak with Dead once per long rest. Can only be obtained by completing the Act 1 Quest Search the Cellar. In order to obtain the Status Effect, you must successfully find a tome of the same name and succeed in one Wisdom Saving Throw to read it.
Forbidden Knowledge
+1 Wisdom checks and saving throws Can only be obtained by completing the Act 1 Quest Search the Cellar. In order to obtain the Status Effect, you must suceed on all three wisdom checks to decipher the page when you first open up Necromancy of Thay
Paid the Price
Gain +1 to Intimidation checks. Also prevents the character from making Critical Hits and imposes Disadvantage on Perception checks. Can only be obtained by finding Auntie Ethel at the Riverside Teahouse in the Sunlit Wetlands. Speak to her about the tadpole-removal procedure and agree to it to gain Paid the Price.
Repulsor
Gain the additional Illithid Power Repulsor. Can only be obtained by helping Omeluum during the Quest Remove the Parasite. Collect the ingredients it asks for after meeting it in the Underdark, then drink it's potion to receive Reuplsor.
Volo's Ersatz Eye
See Invisibility Condition - Can see Invisible creatures within 9m. Creatures must succeed a Dexterity Saving Throw or lose their invisibility. Can only be obtained by completing the Act 1 Quest Rescue Volo. After rescuing Volo from the Shattered Sanctum, speak to him at Camp about removing the parasite and agree to undergo surgery. Equip Volo's Ersatz Eye to get rid of the debuff gained during the procedure in addition to it's innate effects.
Find Familiar: Scratch
Summon the Scratch. You can find Scratch in the forest, leave your scent so he joins your camp.
Potion of Everlasting Vigour
Gain +2 Strength Let Astarion bite Araj Oblodra in Moonrise Towers.
Arabella's Shadow Entangle
Entangle an undead or shadow creature. Find Arabella's parents in House of Healing and tell her their fate.
Partial Ceremorphosis
Gain access to all Illithid Powers, and automatically unlock all tier 1 Illithid Powers and the Fly Illithid Power. Consume the Astral-Touched Tadpole given by the Emperor
The Tharchiate Codex: Blessing
Once per long rest, gain temporary hit points Read The Tharchiate Codex in Sorcerous Vault. Use Remove Curse to remove the CON debuff.
Danse Macabre
Summon 4 ghouls that fight for you. Read The Tharchiate Codex (found in Sorcerous Vault), then read the last page of the Necromancy of Thay (from Act 1) and pass a 20 Wisdom check.
Mirror of Loss
Gain +2 to an Ability Score of choice.

Sacrifice the knowledge of the Necromancy of Thay to the Mirror of Loss in the Cloister of Sombre Embrace.

Alternatively, offer a prayer (25 Religion Check), then sacrifice a piece of your memories (-2 to an Ability Score of choice which can be cured with Remove Curse) for a +1 stat.

Unstable Blood
Your blood is now highly flammable and will explode on contact with fire.

Give your blood to Araj Oblodra in Moonrise Towers in Act 2, then meet her again east of The Blushing Mermaid in Act 3 and help her again.

Githzerai Mind Barrier
Having assimilated a splinter of githzerai knowledge, mental barriers have been erected in the affected entity's mind. It has Advantage on Intelligence Saving Throws, You need to solve the mind Puzzle in Mind Flayer Colony, then insert the Waking Mind jar into Mind-Archive Interface to learn it.

 

 

 




Tired of anon posting? Register!
    • Anonymous

      Stench is not listed here. If you throw a rotten food bag at someone/something it gets a status affect of stench

      • Anonymous

        The mad condition doesn’t really work as it states. It almost always prioritizes allies rather than the closest character

        • Anonymous

          Morninglord's Radiance, 1D4 Radiant to all attacks, is a Perma buff, for companions atleast. You just need to make them leave party then rejoin and it will be reapplied. Long rest removes buff from main character.

          • Anonymous

            So they 5k statue you can buy from boney at the circus camp 100% gives you a perma bless that is only lost on death, regained on long rest (maybe short? I didn't test). You can pick any character to get the buff by choosing them when you make the transaction. I have one of Halsin :)

            • Anonymous

              Got +10 health buff from the well of the putrid bog teahouse after the quest (not sunlit wetlands) and then after long rest got Nauseated condition. No alcohol in camp suplies.

              • There is another status effect called Refreshed. You get this by drinking from the Hag's well in the bog. "Hit Point maximum increased by 10 until the next Long Rest." Even though that's what it says it does not stack with a False Life. Unsure if it stacks with other Temporary Hit Points.

                • Anonymous

                  I think that you get ''Nauseated'' if you sleep with providing only alcool (no other food). I did that after completing the druid grove main quest.
                  When you are Nauseated, if you drink the water from the well in front of Auntie Ethiel house, you get ''Sickend'' effect status.
                  A long rest is enough to clean any of this 2 effect.

                  When you have neither of theese 2 effects, drinking from Auntie Ethiel's well give you 10 additional HP.
                  If one of your caracters gets ''Sickend'' effect as described above, he/she will not get the 10 additional HP when drinking from the well, even after a long rest.

                  • Anonymous

                    if you fail any of the checks while drinking with thisobald thorm you receive the "drunk" condition and it doesn't go away on it's own (took a long rest for me, not sure if short does as well)

                    • Anonymous

                      There's a potion that permanently increases your strength by +2 in Act 2. Everlasting Vigor I think it's called.

                      • Anonymous

                        Momentum:
                        - Increased movement by 5ft (1.5m)
                        - Effect removed when Restrained, Incapacitated, Prone, or slowed down.

                        • Anonymous

                          The spell Evard's Black Tentacles has a effect called "Smothering" which I cannot find a definition for ANYWHERE.

                          • Anonymous

                            Heat - deals 1d4 fire damage per turn but can use Fire Convergence. Fire Convergence is a passive that increases your next instance of fire damage by the amount of heat you have.

                            • Anonymous

                              Life Drain is missing.
                              It states: "Hit point maximum reduced by 2d8. Creature will die if it's hit point maximum is reduced to 0"
                              -"Cursed"
                              *Until long rest*

                              • Anonymous

                                I got the "Morninglord's Radiance" condition. I have been investigating a bit and still don't know how I initially acquired it. Lasted for a day.
                                Been reloading my saves from before and after I got it.

                              Load more
                              ⇈ ⇈