Human

human portrait bg3 wiki guide

Racial Features

Subraces

  • N/A

Human is a Race in Baldur's Gate 3Humans have a bonus racial speed. While creating your Character in Baldur's Gate 3, you can choose between 11 different types of Races. Each of them has their own special characteristics.

  • BG3 Full Game Note: In the full launch of Baldur's Gate 3, Ability Score Points for Races that were present in Early Access are removed. And instead, Ability Score Points in the full game correspond with the Class players will choose.

 

 
 
 
 
 
 
 
 
 

 

 

The most common face to see in Faerun, humans are known for their tenacity, creativity, and endless capacity for growth.

 

Human Traits:

 

Human Subraces:

Humans have no subraces.

 

Human Tips & Notes

  • During Early Access, the Human race used to feature +1 point to all Abilities. This has been changed in the full launch of BG3 and the Ability Score points are now associated with the Class that players will choose.
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Races and Subraces
Asmodeus Tiefling  ♦  Black Dragonborn  ♦  Blue Dragonborn  ♦  Brass Dragonborn  ♦  Bronze Dragonborn  ♦  Copper Dragonborn  ♦  Deep Gnome  ♦  Drow  ♦  Drow Half-Elf  ♦  Duergar  ♦  Dwarf  ♦  Elf  ♦  Forest Gnome  ♦  Githyanki  ♦  Gnome  ♦  Gold Dragonborn  ♦  Gold Dwarf  ♦  Green Dragonborn  ♦  Half-Drow  ♦  Half-Elf  ♦  Halfling  ♦  High Elf  ♦  High Half-Elf  ♦  Lightfoot Halfling  ♦  Lolth-Sworn Drow  ♦  Mephistopheles Tiefling  ♦  Red Dragonborn  ♦  Rock Gnome  ♦  Seldarine Drow  ♦  Shield Dwarf  ♦  Silver Dragonborn  ♦  Strongheart Halfling  ♦  Tiefling  ♦  White Dragonborn  ♦  Wood Elf  ♦  Wood Half-Elf  ♦  Zariel Tiefling

 




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    • Anonymous

      I can't believe githyanki get half the stuff they get and humans can't get an extra feat. Even if the human feat was locked to ASI, that would be decent.

      • Anonymous

        The Industrial Revolution and its consequences have been a disaster for the human race. They have greatly increased the life-expectancy of those of us who live in “advanced” countries, but they have destabilized society, have made life unfulfilling, have subjected human beings to indignities, have led to widespread psychological suffering (in the Third World to physical suffering as well) and have inflicted severe damage on the natural world. The continued development of technology will worsen the situation. It will certainly subject human beings to greater indignities and inflict greater damage on the natural world, it will probably lead to greater social disruption and psychological suffering, and it may lead to increased physical suffering even in “advanced” countries.

        • Anonymous

          They have destroyed the human race. Who is going to choose human if not for the +6?
          It's the first time in the Baldur's saga that I don't choose a human paladin for the first game. Now I'm a half-elf.

          • Anonymous

            I'd prefer human versatility allow me to pick a few of my own weapon/armour proficiencies instead of being given several that really don't synergize with each other (courtesy of the Civil Militia feature).

            • Anonymous

              Unironically a good choice for Wizards/Warlocks/Sorcerers: Shield + Mage Armor + 16 Dex = 19 AC after intro area.

              • Anonymous

                I'm with the majority. Please put Humans (and other races) back to PHB specifications. Ditch Civil Militia (it kind of forces all Humans to be soldier-like which from an RP perspective is so far removed from what I want to play on my Wizard for example), and ditch the encumbrance bonus (there is no logical reason why they should have this as it is strength based). Give Humans back the versatility that makes them Human.

                I heard Larian were fed up of everyone selecting Human pre-release so could be why they nerfed them so badly. For a game that has gone to such great lengths to capture RP elements and be true to D&D - tampering with players choice on how to play the game (by penalising racials) seems really unfair. Yes they may miss a lot of content that Larian have spent a lot of time building in for other races - but that should be player choice - not the choice of the Studio.

                • Anonymous

                  So, humans. What are they good for? Everyone gets light armor profeciency besides wizards and sorcerers, and dwarves and githyanki get that too. Polearm profeciency benefits wizards and sorcerers again, as well as druids, clerics, rogues, warlocks, and monks, though all the half elves get that too.

                  Human versitility is the only thing uniquely human, and those don't suggest a specific class. Most classes get two skills from a limited selection of options besides rogues and bard, and skill monkeys never have enough skills, but it's largely inferior to the githyanki's ability to change their bonus skills whenever they rest. The increased carrying capacity is good for packrats, but since you can send your gear to your camp whenever you want, this is more for convenience than anything else.

                  All in all, they don't seem that great.

                  • Anonymous

                    They took 3 whole ability score points away from Humans, and didn't give them the Variable Human feat selection to compensate for it. Bad form, Larian! I'm sure most that played Human would gladly give up the extra +1 ASI to pick a feat at level 1. As of right now, I really don't see any reason to pick Human over Half-Elf.

                    • Anonymous

                      Well, bad racials is a price for being based.
                      Still better than DOS2, when you have no reason NOT being an elf.

                      • Anonymous

                        "Ability Score points are now associated with the Class that players will choose."
                        Can this wiki stop sharing misinformation please

                        The +2 and +1 are floating, you can allocate them anywhere. They're not tied to class or race.

                        • Anonymous

                          There is not a single class in which humans are good at - the third choice at best. Neither are they good at multiclassing as it was in BG1 and 2 the case...

                          Just why???

                          • Anonymous

                            Nerf Hell! In 5e the Human racial is a +1 to all abilities, or the option for a +1 to two abilities, a bonus skill, AND a bonus feat.

                            A major advantage to this was selecting the Human racial feat 'Prodigy' which then granted an additional skill, a tool proficiency, and a language, as well as providing expertise in one skill you are proficient with.

                            The alternate racials offered here do not come anywhere close to balancing out this loss.

                            • Anonymous

                              I mean.. humans should be the most versatile class, not the one that would be the third choice for all classes. Any spellcaster would rather pick a half elf over a human. The extra skill prof. Doesn't make up at all for the actual bonuses given by 5ed.
                              Still, even if humans are the underdog now... At least fighters is are more usable. It's a pity not being able to do "aimed strikes" ( aiming for a specific part of the body with a -6 malus to hit), the manoeuvre precise strike loses its purpose imo

                              • Anonymous

                                Not the strongest race for overall combat performance, but I'm loving the free proficiency and carry weight on my Fighter. Allows me to be proficient in Persuasion which I wanted for my character, and I'm always near the encumbered weight so the 25% helps a lot. Civil Militia is useful on classes that don't have light armor/shield proficiency, like Wizards

                                Wouldn't mind the free Feat at level 1 added to this race, but with the exception that you can't pick Ability Improvements with it?

                                Also, they look nice. Big fan of the appearance my character has.

                                • Anonymous

                                  Join me in the "Make Humans not Suck again" Campaign!

                                  Larian Studios took a balanced race and nerfed it ...to the disparagement of many of their loving fans. I hope they have the wisdom to correct this.
                                  1. Milita - granting limited weapon, armor, and shield proficiencies, is only good on single-classed arcane casters, making it increasingly redundant and even irrelevant on all the other classes. (Tossing in a single level of tempest-cleric for example, not only gives you ALL Weapon & Armor proficiencies, but also cool abilities, access to more spells, AND DOESN'T Limit the number of spells you can cast as an arcane caster).
                                  2. Human Versatility (skill) - The extra added skill is decent, a bit better than those with a single added skill proficiency, but not better than those with multiple added skills (Wood elf perception + stealth) or especially the Githyanki who have Astral Knowledge... which can give proficiency to as many as FIVE extra skills at a time. The other part of Human Versatility, increased weight allowance, is LITERALLY THE WORST ABILITY IN THE GAME... seeing as one can right click and send items to camp, encumbrance should never be an issue. It's Worthless.

                                  Now take into account by comparison, Half-elves have the Milita weapon & armor proficiencies, but added darkvision, charm saving throws, can't be put to sleep, Cantrips (High Elf or Drow) or increased movement with stealth (Wood Elf). This begs the question, why select a human other than for RP purposes... and why should a player be punished for doing so? ...especially when those changes came at the expense of following the 5E rules?

                                  What could Larian Studios do about this? I'd love to see the variant human in 5E rules with the Bonus Feat (instead of human versatility and/or Militia). This gives flexibility so that humans could be decent in ANY role, since Feats apply well to any class. While a Feat is powerful, keep in mind that it's not more powerful that many racial abilities, such as multiple-innate spells, poison or fire resistance, or the gith's "ancestral knowledge" ability ...and compared to these races humans still won't have dark-vision or their other abilities/ proficiencies.

                                  Please upvote for the "Make Humans not suck again" Campaign!



                                  • Anonymous

                                    Imagine not just playing the race/class combo that's most fun to you in a roleplaying game. If you want to play a human fighter, go for it! Not everything has to be minmaxed.

                                    • Anonymous

                                      Join me in the "Make Humans not Suck again" Campaign!

                                      Larian Studios took a balanced race and nerfed it ...to the disparagement of many of their loving fans. I hope they have the wisdom to correct this.
                                      1. Milita - granting limited weapon, armor, and shield proficiencies, is only good on single-classed arcane casters, making it increasingly redundant and even irrelevant on all the other classes. (Tossing in a single level of tempest-cleric for example, not only gives you ALL Weapon & Armor proficiencies, but also cool abilities, access to more spells, AND DOESN'T Limit the number of spells you can cast as an arcane caster).
                                      2. Human Versatility (skill) - The extra added skill is decent, a bit better than those with a single added skill proficiency, but not better than those with multiple added skills (Wood elf perception + stealth) or especially the Githyanki who have Astral Knowledge... which can give proficiency to as many as FIVE extra skills at a time. The other part of Human Versatility, increased weight allowance, is LITERALLY THE WORST ABILITY IN THE GAME... seeing as one can right click and send items to camp, encumbrance should never be an issue. It's Worthless.

                                      Now take into account by comparison, Half-elves have the Milita weapon & armor proficiencies, but added darkvision, charm saving throws, can't be put to sleep, Cantrips (High Elf or Drow) or increased movement with stealth (Wood Elf). This begs the question, why select a human other than for RP purposes... and why should a player be punished for doing so? ...especially when those changes came at the expense of following the 5E rules?

                                      • Anonymous

                                        Just like in Baldurs Gate 1, Baldurs Gate 2, and Icewind Dale on the AD&D 2ed engine... humans are trash.
                                        Any other race is better than human in this game.
                                        At least in that regard Larian is staying true to the sequel nature of this game.

                                        • Anonymous

                                          they admitted they were butthurt that people were playing human fighters so it's not surprising they did what they did to the race

                                          • Anonymous

                                            I think people are panicking too hard. Sure humans aren't a good race for martial classes, but shield proficiency is invaluble on the spellcasting classes that otherwise don't get it. A sorcerer/wizard can have 23-24 AC with mage armor and the shield spell, and thats before factoring in any magical gear. You'd normally have to dip another class or take multiple feats to get this kind of unrivaled defense.

                                            • Anonymous

                                              so not even the bonus feat humans used to get? it seems like other desperate for money games. the newer a race/class the more overpowered (see githianky or how they are spelled compared to humans or dwarfes)

                                              • Anonymous

                                                Hyman is the best race, it's carry capacity can really make it shine by carrying crates for your archers to stand on
                                                Also the can assist the far superior martial race the 3ft hobbit by throwing them at enemies with their increased carry capacity
                                                Or better yet they make great indentured servants able to help the better races with their one measly extra skill (pretty sure bard gets like 6 skills on level 1) and by carrying lunch (which the magically teleporting camp holds for free)

                                                • Anonymous

                                                  It is disappointing that larian studios has abandoned the idea that half Orcs are inherently stronger than halflings and elves more intelligent than half Orcs. I had hoped that they would choose the winding path of quiet reason rather than the crowded cobblestone of conformity.

                                                  • Anonymous

                                                    They choked so hard with this lol

                                                    Not only is this extremely uninspired it also goes against everything that makes humans special.
                                                    The entire point of humans is that they can be everything, but this Feat is literally worthless unless you‘re playing specifically a wizard or sorcerer (and just refuse to multiclass into cleric out of principle, I guess)

                                                    And least let us choose between Civil Militia and something else that would work for a martial, like a simplified version of arcane initiate or something…

                                                    • Anonymous

                                                      Civil Militia is actually amazing on classes caster classes without light armor and shield proficiency, easily worth a feat. AI likes to target characters with lowest AC, and half the enemies in act 1 had a bow or something to make it happen. This racial translates to "+4 to AC, increasing to +10 as you find better gear".
                                                      If you wanted to roll a human fighter, you're kinda ****ed though.

                                                      • Anonymous

                                                        With tbe change to how stats are working, did they give anything to humans? They did say that we aren't getting the variant human at launch (I give it a week before there is a mod for that) but they didn't mention, and I haven't seen anyone talk about, what humans are getting.

                                                        Really, right now, absent of other information, there is no reason to play a human.

                                                        • Anonymous

                                                          I hope they consider merging Variant Human's ability to start with an extra skill and a feat baked into the overall human kit in this game. I mean, no one goes regular human whats the point? Plus it gives the race a fitting and unique flavor. I don't think extra movement stands too well on its own, or really reflects humanity in 5e currently.

                                                          • Anonymous

                                                            Any chance the Human variant traits could be made available (2 floating ability points, a skill and a feat)?

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