Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
ALL LVL 5 SPELLS IN BALDURS GATE 3
You can search by Name, Level, School, Casting Time and Class. Just type into the search box what you are looking for.
Quick Search of All Lvl 5 Spells
Spell | School | Casting Time | Concentration | Description | Classes |
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Evocation | Action Level 5 Spell Slot |
No | Summon the apparitions of 6 master strategists. Each apparition strikes a target of your choosing, dealing 2d6 + 6 Force damage. 18m |
Artistry of War scroll in Sorcerous Vault. |
|
Conjuration | Action Level 5 Spell Slot |
Yes | 5d8 Poison Craft a large cloud that inflicts 5∼40 Poison damage per turn. You can reposition the cloud every turn. 1 Turn 18m WIS Save Concentration |
Death Domain, Circle of the Underdark, Sorcerer, Wizard |
|
Evocation | Action Level 5 Spell Slot |
No | 8d8 Cold Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. On save: Targets still take half damage. 9m STR Save |
Circle of the Arctic, Sorcerer, Wizard, Hexblade |
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Conjuration | Action Level 5 Spell Slot |
Yes | Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you. 18m |
Druid, Circle of the Coast, Wizard |
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Necromancy | Action Level 5 Spell Slot |
No | If the spell attack hits, target is afflicted with a disease to choose from 6 proposed. | Cleric, Druid, Oath of the Oathbreaker, Undying |
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Evocation | Action Level 5 Spell Slot |
No | 5d6Thunder + 5d6Radiant damage. Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them Prone. 1 Turn On Save: Targets still take half damage |
Tempest Domain, Paladin, Hexblade, Strength Domain, Zeal Domain |
|
Necromancy | Action Level 5 Spell Slot |
No | Shred a foe's very essence by pulling on strands of the Weave. Dealing 10d6 + 20 (30~80) Necrotic Damage(CON Save to halve). 30m CON Save |
Scroll of Dethrone in Karsus section of the Sorcerous Vault. |
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Abjuration | Action Level 5 Spell Slot |
Yes | End a condition (charmed, frightened, or possessed) or bannish a creature to its home plane (Cha. save). | Cleric, Paladin |
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Enchantment | Action Level 5 Spell Slot |
Yes | Make a humanoid fight alongside you. Every time the creature takes damage, it makes a Wisdom Saving Throw against your domination. Allies cannot be dominated. 10 Turns 18mWIS SaveConcentration |
Bard, Trickery Domain, Oath of the Oathbreaker, Sorcerer, Archfey, The Great Old One, Wizard, Oath of Treachery, Ambition Domain |
|
Evocation | Action Level 5 Spell Slot |
No | +5d6 Radiant Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels. On Save: Targets still take half damage. 18m DEX Save |
Cleric, Light Domain, War Domain, Oath of Devotion, The Fiend, Celestial, Undying Light Patron, Zeal Domain |
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Abjuration | Action Level 5 Spell Slot |
No | End one condition (charmed or petrified), one curse, any ability scores or hp reduction, or one exhaustion level. | Bard, Cleric, Druid, Celestial |
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Enchantment | Action Level 5 Spell Slot |
Yes | Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits. 10 Turns No affect on undead. 18m WIS SaveConcentration |
Bard, War Domain, Oath of Vengeance, Sorcerer, Warlock, Wizard |
|
Conjuration | Action Level 5 Spell Slot |
Yes | 4d10 Piercing Locust attack everyone within range, make the area Difficult Terrain, and impose Disadvantage on Perception Checks. 10 Turns On save: Targets still take half damage. 18m CON Save Concentration |
Cleric, Nature Domain, Tempest Domain, Druid, Circle of the Desert, Circle of the Grassland, Circle of the Swamp, Circle of the Underdark, Sorcerer, Strength Domain |
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Evocation | Action Level 5 Spell Slot |
No | Up to 6 creatures regain 3d8+Spell.Ability.Mod (+1d8 hp/lvl). | Bard, Cleric, Life Domain, Druid, Solidarity Domain |
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Abjuration | Action Level 5 Spell Slot |
No | Target an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as an ally. 10 Turns Target must be a celestial, an elemental, a fey, or a fiend. 18m WIS SaveConcentration |
Bard, Cleric, Arcana Domain, Druid, Wizard |
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Illusion | Action Level 5 Spell Slot |
No | Disguise up to 4 memebers of your adventuring party. 18m |
Bard, Sorcerer, Archfey, Wizard |
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Transmutation | Action Level 5 Spell Slot |
Yes | Throw a creature or object up to 18m with a thought. Once per turn, you can use Telekinesis again without expending a spell slot. Heavier items deal more damage. 10 Turns STR Save Concentration |
Sorcerer, The Great Old One, Wizard |
|
Evocation | Action Level 5 Spell Slot |
Yes | Raise a wall of non-magical, solid stone. 18m Concentration |
Druid, Circle of the Desert, Circle of the Mountain, Sorcerer, Wizard |
Lvl 5 Spells Gallery in Baldur's Gate 3
- Anonymous
I don't see telekinesis in the list of spells my lvl5 draconic bloodline sorcerer can select. is that normal?
There is also a level 5 spell that you get from the legendary book in Loroakan's tower. The one that launches skills like magic missiles for force damage
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