Feeblemind

Lvl 8 Enchantment

The target take 4d6 psychic damage and must succeed on an Int. save or his Charisma and Intelligence scores become 1.


VIII

action_icon_baldursgate3_wiki_guide_25pxAction +spell_slot_icon_baldursgate3_wiki_guide_25pxSpell Slot

Feeblemind is a Spell in Baldur's Gate 3. Feeblemind is a Lvl 8 Spell from the Enchantment school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

 

Feeblemind Information

  • Description: 
    • The target take 4d6 psychic damage and must succeed on an Int. save or his Charisma and Intelligence scores become 1.
  • Level: Lvl 8 spell
  • School: Enchantment School
  • Casting Time: action_icon_baldursgate3_wiki_guide_25pxAction
  • Range:
  • Requires Concentration: No
  • Saving Throw:

 

 How to Acquire Feeblemind

  • Feeblemind can be acquired by the following classes:
  • Feeblemind can be cast by using the following Items:
    • ???

 

Feeblemind Tips & Notes

  • Notes & Tips go here

 

Lvl 8 Spells
Animal Shapes  ♦  Antimagic Field  ♦  Antipathy - Sympathy  ♦  Clone  ♦  Control Weather  ♦  Demiplane  ♦  Dominate Monster  ♦  Earthquake  ♦  Glibness  ♦  Holy Aura  ♦  Incendiary Cloud  ♦  Maze  ♦  Mind Blank  ♦  Power Word Stun  ♦  Sunburst  ♦  Telepathy  ♦  Tsunami

 




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