FeeblemindLvl 8 Enchantment |
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The target take 4d6 psychic damage and must succeed on an Int. save or his Charisma and Intelligence scores become 1. VIIIAction +Spell Slot |
Feeblemind is a Spell in Baldur's Gate 3. Feeblemind is a Lvl 8 Spell from the Enchantment school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Feeblemind Information
- Description:
- The target take 4d6 psychic damage and must succeed on an Int. save or his Charisma and Intelligence scores become 1.
- Level: Lvl 8 spell
- School: Enchantment School
- Casting Time: Action
- Range:
- Requires Concentration: No
- Saving Throw:
How to Acquire Feeblemind
- Feeblemind can be acquired by the following classes:
- Feeblemind can be cast by using the following Items:
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Feeblemind Tips & Notes
- Notes & Tips go here
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