Commune with Nature

Lvl 5 Divination

The caster gets 3 informations about the surrounding territory. Doesn't function in dungeons or towns.


V

action_icon_baldursgate3_wiki_guide_25pxAction +spell_slot_icon_baldursgate3_wiki_guide_25pxSpell Slot

Commune with Nature is a Spell in Baldur's Gate 3. Commune with Nature is a Lvl 5 Spell from the Divination school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

 

Commune with Nature Information

  • Description: 
    • The caster gets 3 informations about the surrounding territory. Doesn't function in dungeons or towns.
  • Level: Lvl 5 spell
  • School: Divination School
  • Casting Time: action_icon_baldursgate3_wiki_guide_25pxAction
  • Range:
  • Requires Concentration: No
  • Saving Throw:

 

 How to Acquire Commune with Nature

  • Commune with Nature can be acquired by the following classes:
    • Druid, Circle of the Arctic, Circle of the Forest, Oath of Ancients, Ranger
  • Commune with Nature can be cast by using the following Items:
    • ???

 

Commune with Nature Tips & Notes

  • Notes & Tips go here

 

Lvl 5 Spells
Animate Objects  ♦  Antilife Shell  ♦  Awaken  ♦  Banishing Smite  ♦  Bigby's Hand  ♦  Circle of Power  ♦  Cloudkill  ♦  Commune  ♦  Cone of Cold  ♦  Conjure Elemental  ♦  Conjure Volley  ♦  Contact Other Plane  ♦  Contagion  ♦  Creation  ♦  Destructive Wave  ♦  Dispel Evil and Good  ♦  Dominate Person  ♦  Dream  ♦  Flame Strike  ♦  Geas  ♦  Greater Restoration  ♦  Hallow  ♦  Hold Monster  ♦  Insect Plague  ♦  Legend Lore  ♦  Mass Cure Wounds  ♦  Mislead  ♦  Modify Memory  ♦  Passwall  ♦  Planar Binding  ♦  Raise Dead  ♦  Rary's Telepathic Bond  ♦  Reincarnate  ♦  Scrying  ♦  Seeming  ♦  Swift Quiver  ♦  Telekinesis  ♦  Teleportation Circle  ♦  Tree Stride  ♦  Wall of Force  ♦  Wall of Stone

 




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