Damage in Baldur's Gate 3, is mostly caused by attacks meant to deplete a target's hit points to defeat it. Whether the damage be caused by physical attacks, spells, or elemental hazards, it has a corresponding damage type and every creature may have resistances or vulnerabilities that determine how much damage is sustained from certain types of damage.
Damage Types
Bludgeoning |
Piercing |
Slashing |
Acid |
Cold |
Fire |
Force |
Lightning |
Necrotic |
Poison |
Psychic |
Radiant |
Thunder |
Bludgeoning, Piercing and Slashing are sometimes referred to collectively as PHYSICAL damage.
Damage Resistance, Vulnerability and Immunity
- Resistance: If a creature or an object is RESISTANT to a damage type, damage of that type is halved against it.
- Vulnerability: If a creature or an object is VULNERABLE to a damage type, damage of that type is doubled against it.
- Immunity: If a creature or object is IMMUNE to a damage type, damage of that type is completely negated.
Resistances and Vulnerabilities do not stack, but can negate each other.
- Anonymous
Why the heck is it called Thunder?
That makes no sense with Lightning already there.
Translation error? In german it's called Schall - Sonic.
Makes more sense, given that silence bubbles make targets immune to it.
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while we're waiting for these pages to get some content, can anyone explain Necrotic to me? What's its special property? Why do many cleric spells have a necrotic option, when Radiant is 1. double dmg to undead and 2. rarely resisted
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